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Where is the Unity labs demo project?

Discussion in 'General Discussion' started by TwiiK, Mar 3, 2015.

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  1. TwiiK

    TwiiK

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    I was eager to fire up Unity 5 and look at the new demo project described here:


    But I'm not seeing it anywhere. All I have are 2 projects: "Sample-Assets" and "Standard Assets Example Project", but they both link to the same project folder and are just the new standard assets by the look of things.
     
  2. Leoo

    Leoo

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    Am having this same problem... am so sad.
     
  3. Myrddins_Owl

    Myrddins_Owl

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    I have been trying to find this as well. It doesn't appear to actually be downloading Unity Labs (which at least is what they called it in the video).
     
  4. Aurore

    Aurore

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    It's not downloadable at the moment.
     
  5. Myrddins_Owl

    Myrddins_Owl

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    Thanks for the answer on that. I was confused since the video on the main unity3d.com site refers to it. Is there an ETA for when it will be downloadable? When it is, will it be available on the asset store like the Viking village?
     
  6. spryx

    spryx

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    I just want to pilfer the sci-fi assets :)
     
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  7. bendprogrammer

    bendprogrammer

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    yeah, it will really help if we can know when that project will be available.
     
  8. Leoo

    Leoo

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    I just cant believe you guys did an UNITY 5 we are the best-engine-like trailers, but when getting Unity downloaded u don't get ANY of the examples and demos that should come by side with the new features, am really disappointed.
     
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  9. Tomnnn

    Tomnnn

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    Aurore's response may indicate it has the same issues as the blacksmith demo. Lots of custom stuff that is either 3rd party or still being tweaked as a 'Unity' feature.
     
  10. superpig

    superpig

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    The Viking Village demo is available already.

    Nope, UnityLabs is completely vanilla Unity.

    There's a few things we want to clean up about the project - both 'comment the code' kind of things, but also 'doing things in the best possible way' kind of things. We want it to be an example of best-practices for the new features. So, it's going to take a little bit of time to do that, but hopefully we should have it released in just a few weeks.
     
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  11. Tomnnn

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    @superpig oh, impressive. I'm glad that all of that stuff could be achieved now :) I'm okay with seeing things that will be doable in 5.x, but I'm more the type to wanna do those things right after I see them haha.
     
  12. Josh-Naylor

    Josh-Naylor

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    We have both the Viking Village and the Shader Calibration Assets on the asset store.

    https://www.assetstore.unity3d.com/en/#!/content/25422
    https://www.assetstore.unity3d.com/en/#!/content/29140

    Edit: Dammit, superpig beat me to it.
     
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  13. Myrddins_Owl

    Myrddins_Owl

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    I've checked em out, those do both look very nice. On the Viking Village demo, is there a suggested specs for a computer to run that scene without it being very slow? I've noticed it worked very slow on a mac mini but very smooth on my gaming PC so I assume it is somewhere in between.
     
  14. Dreamcube017

    Dreamcube017

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    Hey sweet. That shader Cal one looks really useful.

    Is there a simple GI and lighting scene to mess around with. I know the Viking scene has GI, but a simple one that has a few different light types and examples would be really useful to test things out in. Is there a scene like that or would it be possible to make?

    Kind of like the scene in the video that talks about the GI lighting in 5. (Or is that the UnityLabs scene)
     
  15. willgoldstone

    willgoldstone

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    Hey guys. So we've been crunching to get Unity Labs into shape for GDC, but it involved some approaches we aren't totally happy with as Richard points out as examples of good practice.

    Full disclosure - everything in the demo is Standard Shader, except for skin and hair shading which is new stuff we are basically working on independently of engineering - though we're working with them to perfect it. We know you guys need solutions for skin and hair sooner than we can make a 'cross platform useful for everyone' deal, so my feeling is we should ship that soon as we are comfortable with it for desktop and console so you can start playing with it and hey maybe extending it yourself? So my plan is get Unity labs onto the Asset store before the end of March.

    What's next?

    Our next plan for Unity labs is to work on a demo for our upcoming Multiplayer features we're hoping to add with Unity 5.1 - we think it'll serve nicely as a deathmatch level. We were originally planning to make it a CTF level, but our in-house expert Aurore informs us this doesn't quite make sense with the layout we have thanks to her hours of CoD and Halo experience.

    After that some of you will recall we're working on something called the Director project, which basically means some really nice timeline and storytelling tools (the early alphas are what the team working on The Blacksmith used for that), and we're hoping to make some cool promos that show you how to use those tools with Dr Charles and a new character we're yet to announce that lives in the Unity labs world.

    Thanks for your patience guys and apologies for not having Labs ready for release day.

    Will
     
  16. Shizola

    Shizola

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    Thanks for the update Will, are the multiplayer features you're talking about UNET?
     
  17. willgoldstone

    willgoldstone

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    Yes, we just don't call them UNET anymore, just 'Multiplayer'. Trying to use less codenames in the editor these days.. least I hope we are!
     
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  18. Whippets

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    Unity Multiplayer is designed for deathmatch style scenarios; is there going to be a suitable framework for client/server mmo style networking as well?
     
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  19. TwiiK

    TwiiK

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    Great news, Will.

    How do you design multiplayer for deathmatch? Do you mean peer-to-peer?

    And how have you tried it? Or know how it was designed.
     
  20. Whippets

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    I'm taking what Will said that it's suitable for a deathmatch scenario - which I take to mean peer-to-peer, and asking further questions about it.
     
  21. Woodlauncher

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  22. TwiiK

    TwiiK

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    You're not though. You took what Will said out of context and put it down as a fact. At least that's how I interpreted your comment.

    Will said they were making a demo level to showcase the new multiplayer features, and because of Aurure's experience with Halo and Call of Duty they changed the game mode for the demo level from capture the flag to deathmatch. What matters is the new multiplayer features, whether the demo is deathmatch or capture the flag is meaningless so I interpreted it as a joke.

    But anyway. Yes, I'm sure the new multiplayer will be suitable for every type of game.
     
  23. willgoldstone

    willgoldstone

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    Let's not get bogged down by semantics folks.
    I know nothing about Multiplayer either - I'm keen to see our solution from scratch and try it out, that's what I love about our job! One cool thing to mention is that it's already being used by in production multiplayer games.. not 100% sure I can name one of them so I may just go check it's not NDA'd yet!
     
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  24. Zeblote

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    Can you please not do this? It will only lead to totally useless search results everywhere when looking for tutorials / docs / anything. A codename that is not used anywhere else is perfect for such technologies.

    We already get this problem with "unity ui", stop it!
     
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  25. Rodolfo-Rubens

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    Or give it a nice name like Mecanim!
     
  26. SunnySunshine

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  27. Rodolfo-Rubens

    Rodolfo-Rubens

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    Well, it's today or tomorrow. Waiting!
     
  28. LaneFox

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  29. Aurore

    Aurore

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    We're looking to release Unity Labs this week.
     
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  30. Whippets

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    It's on the store folks :)
     
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  31. superpig

    superpig

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  32. Whippets

    Whippets

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    Should only take another hour to download >.<
     
  33. SunnySunshine

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  34. Frogger007

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    Is it allowed to use parts from the 'Unity Labs' and the 'Corridor Lighting Example' in own game projects ?
     
  35. OneWayRoad

    OneWayRoad

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    I'm having trouble downloading the demo. Can someone send me the skin and hair shader of this demo?
     
  36. ZJP

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    Yes, like all Unity Technologies projects before.
     
  37. Tiny-Tree

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    look like it has been deleted, this is like pulling out the candy out a kid mouth:rolleyes:
     
  38. Whippets

    Whippets

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    Looks that way, yes.

    I'm trying to build it, as running it in the editor gives me 1 frame per 10 seconds. So far the build has taken an hour >.<

    Edit: And finally bombed out with the error:
    Error building player: Couldn't build player because of unsupported data on target platform.

    (Building for PC on a PC)
     
  39. Reanimate_L

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    There's a lot of error in the project, so i guess they pulled the demo link until the project is fixed
     
  40. superpig

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    Yeah, sorry, something went wrong with the upload (it was apparently missing the project settings, which broke a ton of things). We're fixing and will get it back up ASAP.
     
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  41. Aurore

    Aurore

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