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What's that ? aissp: time {2823124} lastRecTime {2821091} DisTme {2000}, rtt {0}

Discussion in 'Scripting' started by Kewlpatate, Sep 4, 2015.

  1. Kewlpatate

    Kewlpatate

    Joined:
    Sep 3, 2015
    Posts:
    3
    Hi,

    Since last week I have that "Problem" line in my debug windows.

    Any idea ?

    Thx.
     
  2. LeftyRighty

    LeftyRighty

    Joined:
    Nov 2, 2012
    Posts:
    5,148
    I'm going to go with "insufficient virgin chicken sacrifice to the dark gods"...




    or maybe you could expound a little on what you are doing to get the error, what the context is, anything so someone else has a chance to know what you're talking about really.
     
    hippocoder likes this.
  3. Kewlpatate

    Kewlpatate

    Joined:
    Sep 3, 2015
    Posts:
    3
    Well, I'm doing nothing special ! (Oh but I recently learn about E.T being a Jedi ! )

    I have a server/client (both on the same pc) using the LLAPI of Unet with Unity V5.1.3. (Previously on v5.1.0 with no error like that.)

    Same error with the server on another pc.

    Repeating error on both side after few second.
     
  4. moco2k

    moco2k

    Joined:
    Apr 29, 2015
    Posts:
    294
    Same here (Unity 5.1.3p1, Win): aissp: time {3831457} lastRecTime {3829434} DisTme {2000}, rtt {0}

    Sometimes, it also just says aissp: not update stats

    Chances are that the error did not appear one/some patch(es) before in the same situations, but I'm not completely sure - may or may not be.
    • The error always appears when playtesting with latency simulation. I use 150ms delay and 1% packet loss. After some time running around with 2 players (using localhost) the client is disconnected and the server stops with the error.
    • In addition, I'm also getting the error on the server a few seconds after a client has directly quit the game (not catching the quit so that StopHost() is not executed).
    What is causing this error? I think it is a real showstopper. The console does not seem to provide helpful information, even if 'developer' log is enabled for the NetworkManager.
     
    Last edited: Sep 6, 2015
  5. nikkolar

    nikkolar

    Joined:
    Dec 3, 2012
    Posts:
    1
    I'm also having this problem while using Network Simulator.
    aissp: time {15987941} lastRecTime {15983034} DisTme {2000}, rtt {299}
    Unity 5.2.0f3, Mac, just updated Unity. Never saw this problem before.
     
  6. ICanDanceAllDay

    ICanDanceAllDay

    Joined:
    Sep 18, 2015
    Posts:
    1
    Last edited: Sep 18, 2015
  7. chrismarch

    chrismarch

    Joined:
    Jul 24, 2013
    Posts:
    470
  8. teremy

    teremy

    Joined:
    May 2, 2015
    Posts:
    88