Discussion in 'External Tools' started by luhjgh, Jul 11, 2011.
I am wondering what programs people use.
I use Zbrush (or maya occasionally)
you could do a poll
I´m entirely free software, blender, gimp, unity free, audacity, lmms... i have no money
I also use Audacity.
Is very good, has some good filters and easy to use..
Photoshop CS5 64-bit
Carrara 8 Pro 64-bit
Blender 2.58a 64-bit
Visual Studio 2010 Pro
Poser Pro 2010
Sculptris Alpha 6 (although currently eyeing Mudbox 2012 or ZBrush 4 at this point).
Unity 3.3 Standard Edition
My budget for software licenses is approx. $700/mo., so realistically, a Maya or Max license would have been out of the question for me, so I went to DAZ and Smith Micro for some of the software, although I also do have Bryce 7 Pro, Hexagon 2.5, and DAZ Studio 3 Advanced, I still feel that Carrara 8 Pro and Poser Pro 2010 have the right features for Unity asset creation in and of themselves. We shall see how these tools go as I move along.
Wow, with that kind of a budget you could probably save about $500 a month for long enough to buy a Max license,
I would think. But, you would know your own situation.
I use Adobe Master Collection CS 5 (mostly Photoshop and After Effects)
And Unity 3.3
All 64 bit but, Unity.
Didn't heard of GIMP what's that?
i use max, zbrush, mudbox, revit, motion builder, face gen,... photoshop, after effect,...
Well, I would have thought about a Max or Maya license eventually, but since I was looking at getting into modeling in the short term, the tools I posted were good for getting my hands dirty right away. Also, there are professional tutorials on Carrara from Infinite Skills, I believe, and 3D Buzz was also working on Blender tutorials, and Photoshop CS5 hasn't changed THAT much since the 3D Buzz vids on those...so I'm pretty much set on getting into this.
3ds max, its expensive, but its worth every penny
Modo 501 - for modeling,painting/textures,baking and sculpting
3DCoat - retopology(mostly)
Sculptris - sculpting 3D concept
There's a 30 day free trial (most likely Maya too) so be sure to run that first,
don't spend that kind of money just because others (like me) like it.
The only time I used Maya was when Alias was still around, and they were still offering the Personal Learning Edition. Now that Autodesk swallowed up Alias, and kissed the PLE goodbye, I decided for a cheaper alternative in Carrara 8 Pro, and I also have Hexagon and Bryce 7 Pro, and those do integrate well into each other, and DAZ guaranteed native support for Unity, so I believed them, and haven't had TOO much trouble yet, but we'll see.
Of course, I always have Blender 2.58a on the side as a precaution, in case something doesn't work well under Carrara, but I doubt that would be a problem.
I use Max 2011, Photoshop, After Effects (for certain things like 2D fire effects eg), Audacity and of course Unity . Nice to see someone who also uses Poser. Although I do find the interface a tad clunky, the sheer diversity of the characters you can create and the huge variety of quality assets you can obtain at a decent price from the Daz3D site, make it a really worthwhile tool and I think it's underrated.
Wedgebob, how do you find Daz3D to use? I downloaded the basic framework from the site but haven't got around to using it yet, largely because (as far as I'm aware), there is no decent plug-in for export into Max and, despite being slightly unstable, PoserFusion handles that job for me nicely. I've not actually tried anything with Poser and Unity yet because of the huge polycounts on characters, but how does Daz work for you?
i can imagine the videogame production is really expensive since we must to buy a good computer, (better if a mac?), then softwares are really expensives,.. well friends.. i have a simple notebook and all my soft are free, ... and if unity becomes available for linux.. i can get ubuntu again on my machine hehe;D
so, my game production cost is only US$ 400 how is it ?
You don't need that good a computer these days, though it does help for baking advanced lighting solutions. I have a 6 year old Mobo, 5 year old CPU, 4 year old GPU and Audio card. Most expensive parts are probably the fancy case and bluetooth keyboard and mouse lol.
I Use 3ds Max 32 bit
Photoshop CS5 32 bit with Wacom Intuos2
Win7 Ultimate 32bit
Ofusion Pro for Ogre3d (Commercial Exporter)
OgreMax (Commercial Exporter)
I "have" a lot of software.
However, what I've come to actually use is pretty limited for 99% of what I'm actually working on.
Unity 3 with just the built in Mono Editor and so far just Strumpy Shader Editor as the only plugin I've used more than just to test it out. I may add the blender metamorph plugin to this soon.
Adobe Photoshop for simple drawings and concepts and "maybe" some texturing or a fix here and there.
Adobe Illustrator if I feel I need 2D orthographic references to model something.
Blender for modeling, texturing, rigging, animating and export.
ZBrush if I need special alphas, or for high resolution sculpting (this doesn't happen much for what I'm actually working on, but I do like to go in and create something now and then, mostly for fun).
Xcode to dump to the iPhone.
I haven't decided what I'm doing for sound quite yet, the choices are:
Use royalty free.
Cobble something together in Garageband on my Mac.
I'll probably end up with a combination of all three.
Realistically I could get by with just Blender, Unity, XCode, and royalty free music online, but the other stuff adds some convenience.
Photoshop CS5 64Bit
Unity 3.3 Free Version
Cinema4D R12 Visualize
I have a few more but I don't use them on a real regular basis. Those are my main tools of trade. The rest is either open source, old or bundeled software.
Gimp, Blender, Audacity, Mac: Xcode, Linux: Kate (standard KDE notepad), actually whats the point to mention about Unity3d It's obvious (?)
Genetica texture editor
Unity3D Basic 3.4.1
Photoshop CS5 Extended
Carrara 8 Pro
Sculptris Alpha 6
Visual Studio 2010 Professional w/ ReSharper 6
Poser Pro 2012 and DAZ Studio 4 Pro (yes, both)
Keep in mind that I listed these as an update to what I was using over two months ago, since there have been changes in versions and/or editions of the same software. You can also add DAZ Studio 4 Professional to the mix, since there are things in this that Poser Pro 2012 doesn't do in terms of exports and/or animation features.
Unity3D Pro 3.4
Adobe Photoshop CS5
Adobe After Effect CS5
That's pretty much it on my Mac Pro dual quad-core with 8GB of RAM and 1GB of VRAM.
for game dev related stuff i use my mac book pro so everything i use is for OSX
this is my toolset
cheetah 3d doesnt seem to be mentioned much , but it deserves more attention.. it works flawlessly with unity
overall less than $300 dollars worth of software
Yeah, I'm working on hopefully dumping Sculptris for a full-blown Zbrush 4R2 license by Christmas, don't worry...
And unity of course ..
I might start delving into the freeware like Blender/GIMP/etc over time, seeing how very pricey upgrades add up over time for software.
But its hard making the switch since I'm used to using all of these tools for so long ... so I'll probably wimp out and end upgrading the tools I have. LOL
NDo (a must have Photoshop plugin)
Sculptries for prototyping
or people over here have loads of spare money to spend it on $3000 dollar software or more than one in here is using pirate versions hehehehe
What programs do you use???
Stay on that question.
modo 501 - Modeling, unwrapping, retopology, baking, texturing, sculpting.
Photoshop CS5 - Texturing, GUI.
3DSMax 2011/2012 - Animation, FBX exporting.
ZBrush4 - Sculpting.
Aren´t there enought Topics like this in the World (Wide Web) ?
Adobe CS 5 Production Premium (Student)
- Photoshop, Premiere, After Effects, Soundbooth
Maxon Cinema4D R11.5 Modelling, UVing + Textureing (Bodypaint)
xNormal Texture Bakeing and Photoshop Filters
Unity 3 Free
MeshLab Topology reduction and other functions
Microsoft Visual C# Express
I am also messing around with Autodesk PLE Versions like Maya and Mudbox
Missing a few things here.. e.g. in what do you make the animations? how to optimize your zbrush mesh to be import ready into unity?
Anyway, my main list:
Blender (anims, modeling, baking, sculpting)
Gimp, Fireworks (webgraphics), inkscape (texturing, gui designing/painting, etc etc)
Audacity (sound editing)
Cubase5 (with diverse plugins and libraries) music composing/producing/arranging
Windows7 64bit (for running cubase and fireworks and Unity)
Fedora 15 (for running the rest, plus some more non game related stuff) as VM
besides Unity we use consistently:
Adobe Illustrator (for all cartoon artwork)
We use the artsheets for fastt texture-export into unity. The textures keep vectors until they are exported into unity. So we keep a lot of flexibility.
Adobe Photoshop (for fast edits and detail)
Highly detailed textures e.g. for detailed skinned meshes.
Mantis Bug Report
Sometimes it is hard to find a certain button, a setting or a good answer, but in the end blender was always a very handy tool. It was great for Django West.
OS X Lion
I always wonder about people who expect the software they produce to be paid for, when they use stolen software to produce it.
On OS X
Unity 3.4.1 Pro with iOS Pro
Cheetah3D for modeling, animation etc
Photoshop CS5.5 Extended
Autodesk FBX converter
Blender for the occasional task
On Windows (via VMWare Fusion)
Maya / MotionBuilder (Max when I can't avoid it)
I use 3D Max and Maya for animation, they got the best tools....
Going to add Zbrush 4 R2 at the end of my list by this time next week, hopefully, if things work out right.
I am a starter game maker:
Built PC- 965BE, 560 Ti, Vertex 2 and 8gb 1600 c7
CS5 Master with Student Discount- I use Photoshop, Fireworks and After Effects so far
For my website MS Expression, Flash and Dreamweaver
Daz Studio 4-They had it for free, the 50$ version about a week ago.
Blender-Just got it and I like it
*MS Visual Studio and Expression
*If your a student, Autodesk offers their entire lineup for free, and so does Microsoft. Adobe has great deals, but not free.
For those who are using free software, if you had a choice, would you use Maya and 3DS Max over the others, if it weren't for the money?
Also, what music programs is everybody using??
I got Ableton Live with Novation LaunchPad and Novation SL Mk2 49 Key, and Line 6 UX2 and BX5a Studio Monitors
you cant use the autodesk student versions for anything commercial, so its a matter of if your going to end up buying or not. If you dont ever plan on doing that then might as well go with blender from the start
Did anyone see this websites looks good.
This is true. While I do have the student version of Maya, Max, Motionbuilder, etc... I usually only use these until I can afford the commercial license, which may be at least a good two years worth of saving up, if I'm good about it. Otherwise, ones that were in my budget come from DAZ 3D (Hexagon, Carrara 8 Pro, Bryce 7 Pro, DS4 Pro, etc...), which may hold me until I am ready for 3ds Max (my ultimate goal). However, I do have Photoshop CS5 Extended and Zbrush 4 R2 which were in my budget, so can't complain on the sculpting and texturing end of things. Could I have went with Modo or Lightwave over the Carrara/Hexagon combo? Perhaps, at least Modo and Lightwave don't require that $500 fee to use content made through those for commercial use in games...but to each their own.
thats exactly mine xD
I do understand what you are saying, and I chose the Maya and 3ds Max because the University Teachers told me that is what we will be using. Plus my research says that they are the best tools money can buy, which is a good and bad thing.
Also if I decide to build a game company, I would assume that I would make more than enough to buy all the products that I use to build it. Obviously I would need buy them before I publish, but that is why I am making a complete business plan with in the pre-production of my games. So i know exactly what I am going to do and how I am going to do it.
I am still in a pre-production/Learning process, for all i know, I will love Blender more and use it on all my games.
For music I am looking into Pro Tools or Logic(if i decide to get an Mac Computer).
Free software for the win!