Search Unity

What is the optimal triangle-to-draw-call ratio in Unity?

Discussion in 'Scripting' started by keenanwoodall, Jul 31, 2015.

  1. keenanwoodall

    keenanwoodall

    Joined:
    May 30, 2014
    Posts:
    598
    Is there an actual ratio? Or does it vary depending on something? I know for the most part you want to combine a mesh if you can, but at what point should you not be combining meshes because it's not as efficient/fast?