I know the Unity editor defaults to 60 degrees for a new camera. Is this considered normal/standard/average? I'm working on a game where it's basically a side-view 2D-ish thing, side-scrolling mostly not much zooming or Z motion going on but I want it to have perspective on the 3D objects. I've already read quite a bit about how the wrong field of view can contribute a lot to motion sickness. What is a good FOV to use to avoid that? Higher or lower than 60? Should I go up to 80 or something?