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What do you guys use for input with Cardboard and IOS?

Discussion in 'AR/VR (XR) Discussion' started by davidbates, Sep 6, 2016.

  1. davidbates

    davidbates

    Joined:
    Sep 6, 2016
    Posts:
    9
    I'm building a VR Viewer and on android there are plenty of options for input remote, leap motion, etc. For IOS I see no way to simulate a click? unless the person physically touches the screen.

    I see two ways around the issue:
    1. You brilliant set of people recommend hardware solutions or remotes that do this.
    2. Change the entire game to time-based selection (onEnter, onExit, Timer based selection) If this is the best solution are there any helpers or examples out there?

    I've done similar things with Kinect and NUI development but this is my first IOS cardboard app. Any help is appreciated even "Hey dummy, buy this" answers!
     
  2. Selzier

    Selzier

    Joined:
    Sep 23, 2014
    Posts:
    652
    davidbates likes this.
  3. davidbates

    davidbates

    Joined:
    Sep 6, 2016
    Posts:
    9
    Thanks Selzier,
    I love your videos BTW it's really the only source for VR help out there right now.
    I have a regular cardboard viewer but bought a V2 plastic box and love it... only thing, it doesn't have the hardware trigger.