Hi everyone. I'm trying to port to PSM a simple 2d runner game I've made but i'm struggling trying to understand why, despite every gravity value I set on Physics2D settings, my rigidbodies behave oddly. Originally I set -30 and it's working just fine on PC/mobile. On Vita I tried every value in the range from -300 to 300, but it seems that gravity is really messed up. So...is physics2d supported on Vita? Should I use normal 3d physix and lock the axes? Thanks, Riccardo.
Ok, it seems reproducible by attaching an animator controller on a 2d rigidbody + sprite. I started afresh on a blank project, imported some pre-made animations and created a blank animation controller. Set one of the anims to the default one, clicked play and gravity started behaving wrong again. I tried messing up with animators settings, it seems that disabling "Apply root motion" fixes the strange behavior.
Hi, could you file a bug on that (in the editor, Help menu -> Report a bug), and attach that simplified repro project you have? Then we can quickly look into the problem. Thanks.
Sure thing. I just uploaded the project, but no mail so far...I'll check later to give you the case number. Thanks, Riccardo. EDIT: Ok, mail just arrived. Case nr: 633932