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Weird artifact on overlapping tiled uv

Discussion in 'Editor & General Support' started by politoleo, Oct 7, 2013.

  1. politoleo

    politoleo

    Joined:
    Sep 3, 2013
    Posts:
    2
    Hello guys,

    I'm actually having a weird problem with an overlapping uvmap!

    Here's 2 images to clarify what i mean:

    $uv problem.jpg
    $uv check.jpg

    Description:

    I have a road, a basic racing track wich poligon on uv map are overlapped because I need to tile it on y axis!
    From the UV check everything is ok, but the light seems not correct!

    The problem is that I do not know any other method to tile that kind of texture without overlapping polygons!
    So, overlapping will always give me this result?


    Thank you very much for any help!
     
  2. politoleo

    politoleo

    Joined:
    Sep 3, 2013
    Posts:
    2
    Ps. When using 1024 instead of 2048 sized normal texture, the artifact will be barely visible!

    Could this help you?