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Web Player support

Discussion in 'Unity Analytics' started by Brave-Michael, Sep 17, 2015.

  1. Brave-Michael

    Brave-Michael

    Joined:
    Jul 2, 2015
    Posts:
    5
    When will the 5.2 analytics support the Web Player platform?

    Since WebGL is not supported on IE, any user who visits our game with IE is redirected to a Web Player version. These dont get any analytics because the new analytics doesnt support it.

    And another thing:
    In the analytics dashboard, I cant filter data by any platforms other than iOs and Android - what about WebGL? Web Player?
     
  2. mpinol

    mpinol

    Joined:
    Jul 29, 2015
    Posts:
    317
    Hi @Brave Michael

    Moving Unity Analytics to native integration (no SDK) in 5.2 required a complete re-write of the package. This forced us to make a few hard choices about what to support. So while the SDK (4.x/5.1) supports Web Player, the 5.2 native integration does not. We are looking at options for how to restore support, but this may or may not happen, depending on a number of factors. If we do end up restoring Web Player support in 5.2 we will make an announcement.

    As a workaround until then, which I know sounds like a hassle, you could create the Web Player version using 5.1 with the 1.9.4 SDK so you will be able to collect analytic data.

    You can create custom segments based on platform data to filter out data by platforms. Here is an example, Screen Shot 2015-09-17 at 9.52.59 AM.png
     
  3. Brave-Michael

    Brave-Michael

    Joined:
    Jul 2, 2015
    Posts:
    5
    @mpinol Okay thanks. When you do look at adding Web Player support, please keep in mind the use of a local proxy to bypass the security issues - many of us would be totally fine with dropping a .php / .aspx script on our server which would route the analytics data to analytics.cloud.unity3d.com.
     
    mpinol likes this.