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WARNING: Shader Unsupported:

Discussion in 'Scripting' started by ozgurdugmeci, Oct 11, 2015.

  1. ozgurdugmeci

    ozgurdugmeci

    Joined:
    Mar 1, 2015
    Posts:
    85
    I am getting this error on EditorLog, when i build for android platform.
    On Unity console there is no warning.
    How can I solve this?
     
    Last edited: Oct 11, 2015
  2. dudester

    dudester

    Joined:
    Oct 25, 2014
    Posts:
    371
    please post the shader in question or post the editor log with the full error as this will help identifier the offending shader.
     
  3. ozgurdugmeci

    ozgurdugmeci

    Joined:
    Mar 1, 2015
    Posts:
    85
    i tried to use shader but then i removed it.
    still it has this shader warning

    here is the the full editor text :


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    Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll (this message is harmless)
    Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
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    Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
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    Registering platform support modules:

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    building target 13
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    WARNING: Shader Unsupported: 'Self-Illumin/Specular' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Self-Illumin/Bumped Specular' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Reflective/VertexLit' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Reflective/VertexLit' - Pass 'BASE' shader state not supported
    WARNING: Shader Unsupported: 'Reflective/Bumped Unlit' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Reflective/Diffuse' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Reflective/Bumped Diffuse' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Reflective/Bumped VertexLit' - Pass 'SHADOWCOLLECTOR' shader state not supported
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    WARNING: Shader Unsupported: 'Parallax Specular' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Self-Illumin/Parallax Diffuse' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Self-Illumin/Parallax Specular' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Reflective/Parallax Diffuse' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Reflective/Parallax Specular' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Decal' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'SHADOWCOLLECTOR' shader state not supported
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    WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'SHADOWCOLLECTOR' shader state not supported
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    WARNING: Shader Unsupported: 'Legacy Shaders/Lightmapped/VertexLit' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Legacy Shaders/Lightmapped/Diffuse' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Legacy Shaders/Lightmapped/Bumped Diffuse' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Legacy Shaders/Lightmapped/Specular' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Legacy Shaders/Lightmapped/Bumped Specular' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Bark Optimized' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Nature/Tree Creator Bark' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Nature/Tree Creator Bark' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Pass '' shader state not supported
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    WARNING: Shader Unsupported: 'Nature/Tree Creator Leaves' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Nature/Tree Creator Leaves' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Fast Optimized' - Pass '' shader state not supported
    WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Fast Optimized' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Nature/Tree Creator Leaves Fast' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Bumped Specular AddPass' - Pass 'FORWARD' shader state not supported
    WARNING: Shader Unsupported: 'Nature/Terrain/Bumped Specular' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Nature/Terrain/Bumped Specular' - Pass 'FORWARD' shader state not supported
    WARNING: Shader Unsupported: 'Mobile/VertexLit' - Pass 'SHADOWCOLLECTOR' shader state not supported
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    WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Mobile/Bumped Specular' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Mobile/Bumped Specular (1 Directional Light)' - Pass 'SHADOWCOLLECTOR' shader state not supported
    WARNING: Shader Unsupported: 'Mobile/VertexLit (Only Directional Lights)' - Pass 'SHADOWCOLLECTOR' shader state not supported
    System memory in use before: 126.2 MB.
    Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    System memory in use after: 37.1 MB.

    Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 1758.
    Total: 56.387566 ms (FindLiveObjects: 0.167205 ms CreateObjectMapping: 0.014967 ms MarkObjects: 4.494875 ms DeleteObjects: 46.773895 ms)

    Building Player was cancelled
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:801)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:614)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1681)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1636)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1191)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:244)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:237)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:129)

    [C:/buildslave/unity/build/Editor/Src/Utility/BuildPlayerUtility.cpp line 2766]
    (Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

    System memory in use before: 35.3 MB.
    Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    System memory in use after: 34.2 MB.

    Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2238.
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    System memory in use before: 34.5 MB.
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    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2246.
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    - starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll, for buildtarget 13
    System memory in use before: 34.2 MB.
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    System memory in use after: 34.3 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2246.
    Total: 6.988844 ms (FindLiveObjects: 0.304048 ms CreateObjectMapping: 0.017960 ms MarkObjects: 4.950306 ms DeleteObjects: 0.017105 ms)


    *** Cancelled 'Build.Player.AndroidPlayer' in 12 seconds

    - Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
    Reloading assemblies after finishing script compilation.
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
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    Registering custom dll's ...
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    Register platform support module: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iossupport/UnityEditor.iOS.Extensions.dll
    Register platform support module: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\wp8support/UnityEditor.WP8.Extensions.dll
    Register platform support module: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\metrosupport/UnityEditor.Metro.Extensions.dll
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    Registered in 0.008030 seconds.
    Non platform assembly: C:\Users\Ozgur\Documents\yedek_unity\butce_life\meta\3\budget_life\Library\ScriptAssemblies\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Users\Ozgur\Documents\yedek_unity\butce_life\meta\3\budget_life\Library\ScriptAssemblies\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.6.3\Unity.PackageManager.dll (this message is harmless)
    Loading C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.6.3\Unity.PackageManager.dll into Unity Child Domain
    Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.3\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.3\UnityEngine.UI.dll into Unity Child Domain
    Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.3\Editor\UnityEditor.UI.dll (this message is harmless)
    Loading C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.3\Editor\UnityEditor.UI.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
    Loading C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll (this message is harmless)
    Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll (this message is harmless)
    Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll (this message is harmless)
    Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
    Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll (this message is harmless)
    Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
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    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
    Initializing Unity.PackageManager (PackageManager) v4.6.3 for Unity v4.6.3

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    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
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    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)

    ----- Total AssetImport time: 0.023580s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    Mono: successfully reloaded assembly
    - Completed reload, in 1.229 seconds
    Registering platform support modules:

    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
    Registered platform support modules in: 0.0635082s.

    Updating Assets/script/scene.unity - GUID: 807ec56064bf4bc4b9e658a764031716...
    done. [Time: 12.328726 ms]

    ----- Total AssetImport time: 0.064992s, AssetImport time: 0.041583s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    Updating Assets/script/scene.unity - GUID: 807ec56064bf4bc4b9e658a764031716...
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    ----- Total AssetImport time: 0.069647s, AssetImport time: 0.058143s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    building target 13
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    - starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll, for buildtarget 13
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    Mono dependencies included in the build
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    Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 1769.
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    System memory in use before: 34.1 MB.
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    System memory in use after: 34.2 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1815.
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    System memory in use before: 35.9 MB.
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  4. dudester

    dudester

    Joined:
    Oct 25, 2014
    Posts:
    371
    I must say im stumped , looks like all the shaders are not supported , are you by any chance using vertex lit as your lighting ? im unsure if thats even the problem , but it might help looking into it. maybe a unity guy could chime in .
     
  5. ozgurdugmeci

    ozgurdugmeci

    Joined:
    Mar 1, 2015
    Posts:
    85
    i dont use lighting.
    and there is no shader in the project.
     
  6. ozgurdugmeci

    ozgurdugmeci

    Joined:
    Mar 1, 2015
    Posts:
    85
    how can i reach the unity guys?
     
  7. dudester

    dudester

    Joined:
    Oct 25, 2014
    Posts:
    371
    @holliebuckets might be able to help , i find it hard to believe you use no lighting , there is no such option , try going into player settings , and selecting the lighting model , usually forward or deferred , if that doesnt work then maybe a unity staff member can chime in or another member .