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WarArm - Multiplayer FPS with Vehicles

Discussion in 'Works In Progress - Archive' started by marf, Mar 25, 2015.

  1. marf

    marf

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    Last edited: Sep 16, 2015
    RavenOfCode likes this.
  2. pKallv

    pKallv

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    I did enjoy the video indeed, really liked it. Well done :)

    ...just a question, what is unique? Why should i play this game vs. all the other shooters?
     
  3. marf

    marf

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    We are planning to release particular new games modes and a lot of other things! New updates will be added soon :)
     
  4. Zhorky

    Zhorky

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    I think that this is pretty cool. Even if it looks like a COD and BF mix right now ;)

    I really enjoy to see your progress.
     
  5. randomperson42

    randomperson42

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    Looks very nice.
     
  6. marf

    marf

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    Thank you guys!
    We are trying to mix differents styles from differents games and also develop some unique game modes and gameplay mechanics! :)
     
  7. XynDigital

    XynDigital

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    just maybe, try other tank over lays, bf3 and 4 and now hardline all use the same ones, using your brand, revision those UIs to integrate it further, maybe
     
  8. sokki

    sokki

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    Will you be able to port the game as WebGL?
     
  9. LongJohn

    LongJohn

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    God I wish I can come up with something like this
     
  10. ExSoax

    ExSoax

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    Of sure we will port it as Web GL :)
     
  11. sokki

    sokki

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    who are "we" ?
     
  12. marf

    marf

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    We are a team and ExSoax is one of the programmers :)
     
  13. theANMATOR2b

    theANMATOR2b

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    What are the particular new game modes?

    What are a lot of other things?

    The game looks good. I'd suggest reducing the reflection on the gun barrel when in FPS tank view. And the treads/tracks look very 'loose'. If a real abrams had loose tracks like that they would throw the treads and be "dead in the water" motionless until the tracks were fixed.
    Very nice physics though.
     
  14. Pulov

    Pulov

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    Looks great! I agree on the reflection, looks like a tank with masserati finishing.
    .
     
  15. sokki

    sokki

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    ah, well, i didn't knew that :)

    We, Y8 and Network, are interested in sponsoring online games for our website. We are interested in the online rights, so the offline, mobile, steam or others, can remain for your own needs/plans.

    What do you plan with your game, I mean, on which platforms you plan to release it?
     
  16. marf

    marf

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    We are planning to release it for PC, MAC and LINUX at the moment and maybe after also for consoles.
    We will publish it in steam, in order to reach a wide number of users! :)
     
  17. sokki

    sokki

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    Well, in case you plan to expand to web, feel free to contact me :)

    Good luck with the game development, and with the game overall!
     
  18. marf

    marf

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    Sure, thank you very much! :)
     
  19. inko

    inko

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    I really like your animations and particles. Impressive stuff!
    As ANMATOR mentioned, the tracks of the tank look a bit like they are made of jelly. Those things are made of heavy metal, not rubber ;)
    Also you might wanna turn down your cubemaps. Right now the AK and whatever that gun at the start is look like they are made of plastic. Also you should take another look at your gunView fov. I can't quite put my finger on it, but something feels very weired there. Like its below 40 or something.

    [EDIT]
    Oh, and the UI is super slick! You did a fantastic job there!

    Keep up the good work!
     
  20. marf

    marf

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  21. Martin_H

    Martin_H

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    Imho you should think about licensing less popular music for your trailers. I find it highly distracting to hear the same music that gets used in so many things like topmodel casting shows or TV shows about competitive cooking. Maybe also leave in some of the game audio? When the music drowns out the shooting it becomes the most important thing to me when I watch the trailer.
    Graphics look very nice though. Good luck with your game!
     
  22. marf

    marf

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    Thank you! Yeah, music is only a placeholder, we are making our own music!
     
  23. theANMATOR2b

    theANMATOR2b

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    Hey marf - game is looking beautiful.
    One small thing I noticed was the muzzle flash looks a little too much like fire - imo - because of the color.
    Most muzzle flashes are more yellow/white/hot color instead of fire/red/orange/explosion color.

    Keep up the awesome progress.
     
  24. marf

    marf

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    Thank you! Yeah, we have to improve the muzzle flash!
     
  25. Testfor

    Testfor

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    Looking great :p

    Are you using specular maps? Some materials look weird :S
     
  26. marf

    marf

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    Yeah, but we have to adjust some speculars :)
     
  27. marf

    marf

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  28. Martin_H

    Martin_H

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    Seems like the placeholder music still is holding its place on the steam page. If you haven't licensed that song properly I really really would advise against using it that way.
     
  29. sokki

    sokki

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    Gratz on the Green light, Marf, and good luck with your game! I'm looking forward to see this game online as well :)