The goal for this game So I've started on a 'simple' game, my first to be exact. I started the project with the purpose to learn programming, but as I learned more and more, the project has been one of my spare time-eating hobbies. When i started this project I had no knowledge on programming at all. Some of the game's (planned) features: - Sandbox voxel world: Explore to infinity and beyond! - First Person perspective - Medieval setting, but not restricted to historical time ages - Survival - Inventory - Skills - Advanced, physics-based combat - Lots of weapons and tools - Crafting and deep technology tree - Resource Gathering ( ores, wood, food, etc. ) - Animals, hostile or passive. Certain actions can make certain animals behave aggressively towards you Anyway, A while ago I uploaded a video of the first build (very early alpha). This video shows the basic workings of the game such as basic character customization, character skills stats, inventory and an item system. Note that the objects and models shown are just temporary placeholders. I will make some better models later, for now I just want the game mechanics to work. video updates: Update 1 - Basic Mechanics Update 2 - Inventory Player Stats Update 3 - Crafting Update 4 - GUI Reworked Update 5 - Cooking Update 6 - Voxel terrain Item serialisation Update 7 - Improved voxel terrain Progress can be seen on the trello page Please tell me what you think! Also if you like to see progress in this project, don't forget to subscribe!