The goal for this game So I've been starting on a simple game, my first to be exact. It's main purpose is to learn some programming. When i started this project I had no knowledge on programming at all. So don't expect too much! Some of the game's (planned) features: - Sandbox voxel world - First Person perspective - Survival - Inventory - Skills Attributes - Advanced, physics based combat - Lots of weapons and tools - Crafting and deep technology tree - Resource Gathering ( ores, wood, food, etc. ) - Animals, hostile or passive. Certain actions can make certain animals behave aggressively towards you Anyway, A little while ago I uploaded a video of the first build (very early alpha). This video shows the basic workings of the game such as basic character customization, character skills stats, inventory and an item system. Note that the objects and models shown are just temporary placeholders. I will make some better models later, for now I just want the game mechanics to work. video updates: Update 1 - Basic Mechanics http://www.youtube.com/watch?v=cDG4Ip40Lps Update 2 - Inventory Player Stats http://www.youtube.com/watch?v=H2tiClDhefw&feature=youtu.be Update 3 - Crafting http://www.youtube.com/watch?v=E-OwAmHSi_c&feature=youtu.be Update 4 - GUI Reworked http://www.youtube.com/watch?v=s7IN4vB3HGM&feature=youtu.be Update 5 - Cooking http://www.youtube.com/watch?v=L5VCo8eoQ8w&feature=youtu.be Update 6 - Voxel terrain Item serialisation http://www.youtube.com/watch?v=BoKyyeKdl_0 Update 7 - Improved voxel terrain Please tell me what you think! Also if you like to see progress in this project, don't forget to subscribe!