Visual Logic Editor (Antares VIZIO) : (video screens)

Discussion in 'Assets and Asset Store' started by Neodrop, Sep 1, 2010.

  1. 3Duaun

    3Duaun

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  2. kshaja

    kshaja

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    That was my idea. To start using Unity with no knowledge of its native scripts but with VIZIO only.
    That could be interesting thing for you in terms that people don't have to know scripting already to be able to make games in Unity.
    If you can put me inside testing group that would be very nice and I would like to contribute to your work with testing the project.
    I hope to use your system of visual building blocks to transfer Virtools project to Unity hopefully 1:1 !
  3. adminsmithee

    adminsmithee

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  4. juan.jo

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    Excuse me for interfering, but I find very interesting this question.

    I my opinion, text coding was justified when no other resources to build abstractions that represent the instructions of a program. Today it is anachronistic.

    Might try to argue that, based on my experience, Quest3D is more productive than Unity with C # or UnityScript, but one thing is clear in the more or less long term: While fundamentalists of text coding will keep saying that is the true way, programming tools for creating games and simulations are evolving and, like at some point assembler programming became meaningless, text coding simply will become obsolete. Not in vain the Unity motto is "democratize game development". It's still far from achieving, but the natural tendency is to do so.

    There is a clear and current example called Quest3D, and maybe here are a better, longer-term: http://www.youtube.com/watch?v=VzFpg271sm8

    As a precaution, maybe I should add that there is no intention to offend here…
    Most of my best friends are archaic text coders…
    Last edited: Jan 14, 2011
  5. Neodrop

    Neodrop

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    Juan.jo [​IMG], competely agree.That is my opinion too.
  6. adminsmithee

    adminsmithee

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    Awesome video, thanx for the link!

    and thank you for youre toughts!
  7. Neodrop

    Neodrop

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    About the Beta, please, wait a bit. We will start Open Beta stage very soon.
    Last edited: Jan 14, 2011
  8. fmarkus

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    Holding my breath!
  9. twitchfactor

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    I used to program in assembly. 6502 and 68000 were my favs. Nowadays, my assembly knowledge is snickered at by kids that know Obj-C, C#, JS, etc. Back in my day we scoffed at such bloated languages as Deep Blue C, etc.

    With Unreal being the leading console engine and Kismet being the implementation method, you've already probably played a game that had the majority of its "code" done with a visual scripting language.

    Medal of Honor, Mass Effect, Alpha Protocol, Bioshock, Fallout 3, Borderlands, Mirror's Edge, Tron Evolution, Shadow Complex, Alien Breed Evolution, Splinter Cell, Singularity, Saw, the new Mortal Kombat, Magna Carta II, Homeland, Arkham Asylum, the list goes on and one.

    I do think that eventually, a lot of programming will be done with a "language" similar to Vizio, Quest3D, Kismet, etc. It's just evolution.
  10. jmarquiso

    jmarquiso

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    This is awesome, I'd be interested in learning how to use this tool. Kismet has been very interesting to learn, but limited.
  11. Neodrop

    Neodrop

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    VIZIO has just two limits - your imagination. ;) and our time to finish it.
    But realy very soon.
  12. fmarkus

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    I think we are very soon now ;)
    Ok I'll keep waiting ;)
  13. SimonAlkemade2

    SimonAlkemade2

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    As being a Virtools programmer for quite some years now I can say that I can't wait for VIZIO to come out.
    Really looking forward creating some cool games and applications with VIZIO.
  14. Neodrop

    Neodrop

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    Simon, fill free to contact with me in Skype.
  15. fmarkus

    fmarkus

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  16. Neodrop

    Neodrop

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    Yeee. I saw it before. Very good work (my congratulations).
  17. fmarkus

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    I'm thinking of sending you a list of the most useful pre-made BBs from Dev we have been using on this game. Could be useful.
  18. Neodrop

    Neodrop

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    You can write it yourself for VIZIO ;)
    It's really easy than in Virtools (no C++, just C# or JS)
    Fill free to join to our beta-test. Just find me in Skype.
    Last edited: Jan 24, 2011
  19. fmarkus

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    Great! I have just send an invite for you on Skype.
  20. Neodrop

    Neodrop

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    MonoBehaviour Universal Wizard Block.

    New MonoBehaviour Wizard block can call any public method in any MonoBehaviours in your project. Like in this picture, where this wizard's block call the method
    public void CallFromOutside (string text)

    Return parametres, ref outs is supported.

    $MonoBehavioursWizard.jpg
    Last edited: Jan 25, 2011
  21. Neodrop

    Neodrop

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  22. Neodrop

    Neodrop

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    Easy copying of VIZIO graphs between any cuantity of objects.

    $CopyVIZIOgraph.jpg
    Last edited: Jan 27, 2011
  23. kimba23

    kimba23

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    Hello. This looks great. When is an ETA on a public beta? Or maybe I could get a private Beta? Thanks!
  24. Neodrop

    Neodrop

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    We hope Open beta will be launched in next few days.
  25. MitchStan

    MitchStan

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    Just read this entire thread. Neodrop, you are a brilliant, brilliant man.
  26. Neodrop

    Neodrop

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    I'm not alone. And our project will be extended by our users.
  27. MitchStan

    MitchStan

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    Kudos then to everyone involved. Looking forward to this amazing looking tool.
  28. Neodrop

    Neodrop

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    I quick little demo (one from our tutorials)
    Just few standart logic blocks is used to create it.

    $PlayerLogo.png

    $tutorial.jpg
  29. EmadGh

    EmadGh

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    ok, Just a simple FPS Game I maded with VIZIO (Universe).

    [​IMG]

    $first person.PNG
    Last edited: Feb 3, 2011
  30. twitchfactor

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    Wow! I'm gone for a couple of days and everyone's making cool stuff!

    Awesome!

    I need to catchup.
  31. 3Duaun

    3Duaun

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    @emadgh
    great work on that demo!
  32. EmadGh

    EmadGh

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    another demo with VIZIO ( Universe )

    Buttons
    1 => RPG
    2 => Weapon
    q => Swich position of camera to right/left
    w,s,a,d => Movement

    [​IMG]

    [​IMG]

    and some picture of graphs

    ---- player controller ----
    [​IMG]

    ---- the bullet ----
    [​IMG]
  33. fountain_eyes

    fountain_eyes

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    three cheers for the Antares team,

    hip hip horaay
    hip hip horaay
    hip hip horaay

    go team go

    (cheerleaders dancing and cheesy half-time music playing)

    go go go
    go go go
    go go go

    yaaaaaaaay



    . . . . um
    . . . to much coffee this morning me thinks
  34. taraweesh

    taraweesh

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    I want it now
    and now means now
    every human deserve a copy
    I will not leave tahrir square before Mubarak is out and get my copy of vizio universe.
  35. Techdread

    Techdread

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    Yeah Neo team, I have been following this thread for a long while.

    I can't wait to purchase this tool mess about with visual programming!

    The work in progress looks great.
  36. dogzerx2

    dogzerx2

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    any estimate on the price? :-9
  37. Neodrop

    Neodrop

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    I hope, the price will be popular.
    I can't say precisely now, but it will be not greedy.
  38. Neodrop

    Neodrop

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    Universal Wizard Logick Block.

    This block is created for power users, who know what he want to call inside dotnet abyss. Universal Wizard can call any public methods inside any dotnet classes as in your MonoBehaviours (like MonoBehaviour Wizard LB) as in any other classes inside any presented assamblyes.
    This block is very fast (more than 10 times faster than Unity Messages) and completely universal.
    IN and OUT parametres are constructing automatically.

    $Universal Wizard.jpg
    Last edited: Feb 9, 2011
  39. megmaltese

    megmaltese

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    Real time occlusion??? ZOMG WTF!!!
  40. fountain_eyes

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    I wanted to let out a spiritual cheer for the team, but I think it came across as a gimmi gimmi rant. . . sorry

    cheers
  41. bigSky

    bigSky

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    Elegant, simple and deep. Wonderful work. Truly wonderful.
  42. dogzerx2

    dogzerx2

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    can't wait for it to be available!
  43. torbjorno

    torbjorno

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    Also really looking forward to this. Would love to be a beta-tester if possible. Otherwise I'll eagerly await the release of this while I code away!

    --
    Tobbe
    http://www.tobbeo.net/
  44. Neodrop

    Neodrop

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    Well, we are ready to Open Beta. May be in one-two week.
  45. the_gnoblin

    the_gnoblin

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  46. dogzerx2

    dogzerx2

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    yeeeahhhhhh!!!!

    @gnobling those tutorials are GREAT, this thing is looking incredibly powerful!
    Last edited: Feb 19, 2011
  47. the_gnoblin

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  48. Neodrop

    Neodrop

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    Easy send and receive any data between graphs or environment.

    $Messages.jpg
  49. johno

    johno

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    Please let me know as soon as you are ready for any more beta testers. I was just about to start writing something like this before I found the thread. Happy to help polish this instead - it looks very slick!
  50. Neodrop

    Neodrop

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    johno [​IMG], find me in Skype.