Visual Logic Editor (Antares VIZIO) : (video screens)

Discussion in 'Assets and Asset Store' started by Neodrop, Sep 1, 2010.

  1. kshaja

    kshaja

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    Here is a video tutorial that shows how FOR iterator is functioning




    Here is a video tutorial that shows how WHILE iterator is functioning

    Last edited: Feb 20, 2012
  2. holyjewsus

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  3. StickyNavels

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    Do you reckon the update for 3.5 is a while away, or maybe just around the corner?

    I hope I'm not coming across as impatient - it's just, VIZIO is amazing and I hate not having it for 3.5!

    Thank you for your hard work. It's inspiring!
  4. Neodrop

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    Still pending review by Unity.
  5. StickyNavels

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    Hope they'll push it through soon. Thanks for letting us know. :)
  6. Stardog

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    This is frustrating. How long do they normally take to review?
  7. holyjewsus

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    agreed. ragin
  8. Neodrop

    Neodrop

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    Normally it's 1-2 days. I will try to upload new version again today.
  9. Stardog

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    Is there a way you can just zip up the free version and release here?
  10. Neodrop

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    Ok. I will publish it in a .zip in next few hours.
  11. Stardog

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    Nice one. Thank you. This will bridge the gap in the meantime.
  12. juan.jo

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    Great!
  13. Neodrop

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  14. holyjewsus

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    thanks neodrop, is there some way to get the attention of unity on this issue....?

    I've already PM'd caitlyn.
  15. Neodrop

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    I'm not sure what happend with the Store. I'm really sorry for it. BTW, I have ready 1.26 with few small, but useful changes. It's currently presented in the Free packages above.
  16. StickyNavels

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    Thank you!

    Strange about the store. Hope they sort it out soon.
  17. SimonAlkemade2

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    It's fixed now going to try it out!
  18. SimonAlkemade2

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    Hmm, I'm getting an error when I add Vizio also the screen remains blank:

    MissingMethodException: Method not found: 'UnityEditor.SceneView.get_onSceneGUIDelegate'.
    VizioComponentEditor.RenderGizmo (UnityEngine.Transform trg, GizmoType gizmoType)
    UnityEditor.DockArea:OnGUI()

    Also some other errors but maybe this helps.

    i was testing this with Unity 3.5 on a Mac Book Pro i5 on Mac OS Lion 10.7.3
  19. alewinn

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  20. holyjewsus

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    still not updated on the store, that update on the 24th was to the same version.... uurhhg asset store.
  21. alewinn

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    It seems ok now ; i could update this morning on the assetstore and seems to work fine (for now).
  22. SimonAlkemade2

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    Yeah it works fine now! All though it says it's the free limited version (I did pay for the full version), but I don't mind I actually don't need any of the full version functionality for now :)
  23. juan.jo

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    Installed 3.5 and 1.25, and using the iOS dll.
    Works in the editor, but when compiling for the iPad, I get the error 'Cross compilation job Antares.Vizio.UnityEngineBlocks.ios.dll failed.'

    Cross compilation job Antares.Vizio.UnityEngineBlocks.ios.dll failed.
    UnityEngine.UnityException: Failed AOT cross compiler: /Applications/Unity/Unity.app/Contents/BuildTargetTools/iPhonePlayer/mono-xcompiler --aot=full,asmonly,nodebug,static,outfile="Antares.Vizio.UnityEngineBlocks.ios.dll.s" "Antares.Vizio.UnityEngineBlocks.ios.dll" current dir : /Users/juanjo/Documents/CERES/PromecApp/Temp/StagingArea/Data/Managed
    result file exists: False
    stdout: Mono Ahead of Time compiler - compiling assembly /Users/juanjo/Documents/CERES/PromecApp/Temp/StagingArea/Data/Managed/Antares.Vizio.UnityEngineBlocks.ios.dllThe class UnityEngine.MovieTexture could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullThe class System.NullReferenceException could not be loaded, used in mscorlib, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e* Assertion at mini-arm.c:4889, condition `exc_class' not met
    stderr:

    at UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) [0x00000] in <filename unknown>:0
    at UnityEditor.MonoCrossCompile.CrossCompileAOT (BuildTarget target, System.String crossCompilerAbsolutePath, System.String assembliesAbsoluteDirectory, CrossCompileOptions crossCompileOptions, System.String input, System.String output, System.String additionalOptions) [0x00000] in <filename unknown>:0
    at UnityEditor.MonoCrossCompile+JobCompileAOT.ThreadPoolCallback (System.Object threadContext) [0x00000] in <filename unknown>:0
    UnityEditor.MonoCrossCompile:CrossCompileAOTDirectoryParallel(BuildTarget, CrossCompileOptions, String, String, String)
    PostProcessiPhonePlayer:postProcess(BuildTarget, String, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
  24. alewinn

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    Pay attention that the two versions are on the assetstore (i did the mistake one time, downloaded the Free version instead of the Full version).
  25. alewinn

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    N.B :
    Tryed some other Visual Scripting tools on the AppStore but Vizio IS - by far - simply the best.

    The amount of work involved to bring this piece of software to the quality it curently is , that is really a huge effort.
    VERY good work !

    Thanks !
  26. juan.jo

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    So say we all!
  27. Neodrop

    Neodrop

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    Thank you. Please, write your review in Asset Store ;)

    HOT FIX for ios.dll- get it in attachment

    Attached Files:

  28. alewinn

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    Done ;) (with the help of Tina Turner)
  29. Neodrop

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    Universe 1.26 pending review by Unity

    1.26 (RC3)

    ADDED :
    1. Access to the Wizards from Variable settings window.

    IMPROVED :
    1. Wizards Call methods list improved.
    2. More convenient Variable names displaying in Work Area.

    FIXED :
    1. Serialization system.
    2. ios.dll
  30. holyjewsus

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    nice neodrop
  31. omarzonex

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    Very One :)

    Nice Good Jop
  32. kshaja

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    New video tutorial:
    Priority Logic Block.

  33. kshaja

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    This video tutorial will explain VT section of Antares Universe VIZIO plugin for Unity 3D game engine.
    These are graph streaming logic objects that are used to organize streaming flow of the graphs and lb's

    Threshold - AllButOne - Binary memory - Binary switch - Random Switch

  34. bigSky

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    Props for these wonderful tutorials kshaja, they are brilliant for all vizio users!
  35. vahik

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    I imported Universe free 1.25 version in Unity 3.5 (PC) and Antaras doest not appear in the menu and I get the following error message:
    "
    TypeLoadException: Could not load type 'UnityEditor.PropertyModification' from assembly 'UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
    System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType)
    System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit)
    System.MonoType.GetCustomAttributes (System.Type attributeType, Boolean inherit)
    UnityEngine.AttributeHelperEngine.CheckIsEditorScript (System.Type klass) (at C:/BuildAgent/work/842f9557127e852/Runtime/Export/AttributeHelperEngine.cs:63) "

    Anyone knows why?


    Thanks
  36. kshaja

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    Thanks :)
    There are more videos here VIZIO VIDEO TUTORIALS

    In this video I will show you how to work with Sequencer - Parameter Selector - Switch On Parameter - Wait For All.

  37. holyjewsus

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    Isn't it 1.26 now?
  38. kshaja

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    In the new version you can change the color of your links, and the links where program flow went are now with different color, so you can analyze your program flow more easily

    [​IMG]
    Last edited: Apr 6, 2012
  39. StickyNavels

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    Very useful!

    Much love for Antares and the people who make it such an impressive endeavour.
  40. holyjewsus

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    cool, when is this coming out?
  41. Neodrop

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    About 1 week
  42. kshaja

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    New video tutorial about FSM for GUI

  43. Disati

    Disati

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  44. OmniverseProduct

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    Sorry if this has already been asked, I couldn't find an answer, but what are the restrictions for the free version of this? Is it for evaluation purposes only or can I make a commercial game with it?

    Edit: nevermind I found the answer.
    Last edited: May 6, 2012
  45. Neodrop

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  46. Neodrop

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    Deep optimization for 1.27
    Universe never be so fast.
  47. Jingle Fett

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    Hi Neodrop! I've been using Universe since the closed beta and since you're working on the next update, there's a feature I've found I really need and I thought I'd make the request here. It's mainly for workflow reasons but is there any chance of adding the ability to export a Universe graph into a Javascript or C# script? If I'm not mistaken, uScript is able to export to C#...This is a feature I really need and it would give Universe more flexibility so I wanted to hear your thoughts on that. Thanks!
  48. holyjewsus

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    neodrop, I would also love this feature even if universe could produce a basic framework or outline of the code somehow.... honestly this would be amazing.
    Last edited: May 20, 2012
  49. Neodrop

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    Unfortunately, I think this feature is for Universe II.
    Current architecture do not support it.
  50. juan.jo

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    Hello JF,
    I'm almost finishing a medium complexity project and I don't needed to write any code. Even not used many of it's features.
    Maybe you can learn a little more about Universe and you could realize that Universe is flexible-comprehensive enough.
    Or maybe you what this in order to print the code or so…
    uScript works by generating code, that then must be compiled. Universe, instead, works in realtime, and let's you to code and debug visually in execution time, wich is absolutely great.
    Good luck anyway.
    Last edited: May 21, 2012