Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Visual Logic Editor (Antares VIZIO) : (video screens)

Discussion in 'Assets and Asset Store' started by Neodrop, Sep 1, 2010.

  1. EmadGh

    EmadGh

    Joined:
    Jun 10, 2009
    Posts:
    147
    @zhx, No, I didn't. I'll test and tell you the result.
     
  2. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    We almost finished our preparation. The package will be uploaded today evening.

    Just one screen from our advertising stuff

    $JustUniverseScreen.jpg
     
  3. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
  4. zeldafan_mimo

    zeldafan_mimo

    Joined:
    Jan 27, 2010
    Posts:
    23
    I Hope its not April Fools Though :p :p Please do inform us About its release... adn is ther eany way i can get it Outside Asset Store ? bcuz asset store doesen't open in my PC... SOMETHING RELATED TO eNV VARIABLE pROXY THING.. I DUNNO
     
  5. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Yes. During Open Beta test period we will provide a free trial version for tests. Without Asset Store.
    If you want to have it right now, just contact with me in Skype.
     
  6. WolfoX

    WolfoX

    Guest

    If this is april fools they lost a customer. I'm not here for jokes.
    Anyway, we'll keep waiting.
     
  7. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    No jokes. Sorry for delay. It will be uploaded today in any cases.
     
  8. zeldafan_mimo

    zeldafan_mimo

    Joined:
    Jan 27, 2010
    Posts:
    23
    okay whats ur Skype Id, and oh yeah i got to install my skype too.. Long time no skyping :p :D , and yes NeoDrop, Did i mention You Rock ? :D u made my dream come true :D
     
  9. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    my skype ID is : neodrop
     
  10. PAX

    PAX

    Joined:
    Oct 12, 2010
    Posts:
    54
    New Hi Level Block: Key Combo

    This block is activated when all specified buttons are pressed at once.
    It has two output Triggers: TRUE (All keys pressed) and FALSE

    $KeyCombo.png
     
    Last edited: Apr 1, 2011
  11. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    --- Successfully submitted - Pending review by unity

    $AssetStorePreview.jpg
     
    Last edited: Apr 1, 2011
  12. Skarz

    Skarz

    Joined:
    Nov 8, 2010
    Posts:
    21
    Congrats Neodrop. Do you have a link to the trial download?
     
  13. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Yes. This link will be presented on the AssetStore page. Wait a bit, please.
     
  14. WolfoX

    WolfoX

    Guest

    Congratulations!
    I hope sooo much Unity prioritizes this. My card is eager for this.
     
  15. sjm-tech

    sjm-tech

    Joined:
    Sep 23, 2010
    Posts:
    733
    I also would like to have the chance to try the trial version
     
  16. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    All are welcome and free for trial period. At least it will work till final release. (We hope, it will be in 1 may)
     
  17. dissidently

    dissidently

    Joined:
    Dec 8, 2010
    Posts:
    286
    2 Questions?

    1. How much does it cost? I can't see Unity Asset Store from China, never have.
    2. Can I buy it direct from you? Sidestepping the Asset Store.
     
  18. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    At least, will try it for free. PM me or contact with me in Skype, I will provide trial version for you.
     
  19. Skarz

    Skarz

    Joined:
    Nov 8, 2010
    Posts:
    21
    Sounds good, thank you!

    Also, I noticed your email on the store screenshot ( neodrop@unity3d.ru )- are you a Unity employee?
     
  20. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    No. www.unity3d.ru is a russian Unity community but not a part of Unity Tech
    I have created it 2.5 years ago. Now, it's probably biggest national Unity community in the world (exclude this one, sure).
     
    Last edited: Apr 1, 2011
  21. jjobby

    jjobby

    Joined:
    Nov 28, 2009
    Posts:
    160
    Looking great! I do want to try a trial version. Can it be use for iphone development? Does it need Unity Pro version?
     
  22. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Universe already works on both (PRO FREE) Unity version.
    iOS Android is supported.
    Android support is a builtin feature, but iOS will cost a small extra money (about 50$)
     
  23. jjobby

    jjobby

    Joined:
    Nov 28, 2009
    Posts:
    160
    Do you mean you will have separate license cost for iOS?
     
  24. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    iOS development is demands other classes for Input and something also. In our case, this is a separate dll which contain all necessary classes and have no unused UnityEngine parts.
     
  25. jjobby

    jjobby

    Joined:
    Nov 28, 2009
    Posts:
    160
    If I understand correctly, you will have standard version and iOS version right? If I want to deploy my game to many platforms, do I need to buy both of them? And if I want to use iOS version. Does it need Unity iphone (basic)? Can I use it in Unity window first? Because I still don't have Mac so I'm currently developing on Unity window now.
     
  26. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    There's a separate iOS dll for Universe (addon costs 50$) if you want to build for iOS.
    And you still need Unity iPhone for that.

    But you can develop your application on Windows first, then switch to Mac and Universe with a special iOS dll - and build your game to that platform.

    So if you want to deploy your game to all platforms - you need Universe license + addon.
     
    Last edited: Apr 2, 2011
  27. jjobby

    jjobby

    Joined:
    Nov 28, 2009
    Posts:
    160
    Thanks for the clarification! My other question is the licensing. Is it per user? If my team has three members then do I need to buy three licenses too?
     
  28. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Yes. One licence is for one user but for unlimited projects quantity.
     
  29. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Last edited: Apr 2, 2011
  30. Hans

    Hans

    Joined:
    Feb 20, 2007
    Posts:
    422
    Thanks Neodrop, just brought it.

    Are there any Tutorials ?
     
  31. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
  32. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
  33. WolfoX

    WolfoX

    Guest

    Thank you for this amazing product.
    I'll try it out a little bit more and then I'll collaborate with a review. Cheers!
     
  34. Nico-777

    Nico-777

    Joined:
    Mar 31, 2011
    Posts:
    21
    Congrats Neodrop! Universe is an amazing product and I'm sure it will change a lot of things!
     
  35. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Thanks you all for warm words. We will make it wider, polish and expand it as we can.
     
  36. fountain_eyes

    fountain_eyes

    Joined:
    Sep 29, 2010
    Posts:
    12
    wow

    the universe

    in under 3MB



    I just had to say that

    out loud



    thank you for your work, all involved, thank very much, I hope the universe smiles upon you greatly

    : )


    bless


    wait wait, first, their will be this big 3-dimensional simulated street, and then their will be this huge parade of simulated people, that strangely look like people at an Abba concert, (can't see the anthem yet), and their are all these people cheering on both sides and their are trumpet players and all that stuff blowing their horns walking down the street etc etc, and and their will be this one big ass float with this huge colossal icon that looks just like the Antares Universe logo

    and people will be singing "This is the dawning of the Age of Antares Universe"




    hopefully this won't take me to long : )

    but just in case, you can see it, right? just imagine.



    thank-you
     
  37. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    I can see it and I can create it, If I have dancing models ;)
    And I very like ABBA too. It's my childhood and youth. I'm very glad what you happy from my work.
     
    Last edited: Apr 2, 2011
  38. Ayzhong

    Ayzhong

    Joined:
    Jul 21, 2010
    Posts:
    18
    YES YES YES YES!!!!! I'm literally dancing in front of the computer now!! I've been following this for MONTHS! Gonna scrape up enough money to buy it eventually...
     
  39. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    Congrats on the release :)

    One thing though: You need to add your license to the store data so its shows up on the store page with the "view license" functionality in the standard info box that some other entries show. Where you have it now, its totally meaningless what you write in there as licenses you apply AFTER the customer buying the product are no longer binding in europe if the user has no possibility to step back from the contract and as consequence globally as you sell it under european legislation. This naturally is only required if the license differs from the Asset Stores default licenses and limits the rights of the user, though I guess thats the case otherwise there wouldn't be license.txt in the folder listing :)
     
  40. SimonAlkemade

    SimonAlkemade

    Joined:
    Feb 4, 2009
    Posts:
    432
    I have never purchased anything from the asset store before. So I just clicked buy now and it says please wait and then opens up my shopping cart. But then I am completely lost. How do I purchase it from here?
     
  41. SimonAlkemade

    SimonAlkemade

    Joined:
    Feb 4, 2009
    Posts:
    432
    had to press check out, didn't see that one :p
     
  42. SimonAlkemade

    SimonAlkemade

    Joined:
    Feb 4, 2009
    Posts:
    432
    ok now it says purchasing, will it now become available as a download or do I have to enter a serial in the trial version?
     
    Last edited: Apr 2, 2011
  43. p6r

    p6r

    Joined:
    Nov 6, 2010
    Posts:
    1,158
    I wanted to test your great plugin with a simple rotation on a cube but I always have this message in the Unity console : unityenginexxxxxx always exists ! The cube doesn't rotate because Unity "stopps".
    What do I have to do ? What to delete in the project to avoid conflict and what to keep in it after the extraction of your unitypackage ???

    6R
     
  44. PAX

    PAX

    Joined:
    Oct 12, 2010
    Posts:
    54
    Last edited: Apr 2, 2011
  45. LSharp

    LSharp

    Joined:
    Jan 16, 2011
    Posts:
    6
    Congrats for the release!
     
  46. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    As AssetStore support answer me about license :
    The license.txt file in PNG folder is just a licence for free icon puck which is used in our editor.
     
    Last edited: Apr 2, 2011
  47. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Just download the package from AssetStore. Not by Trial link. All pritty simple.
     
  48. PAX

    PAX

    Joined:
    Oct 12, 2010
    Posts:
    54
    Trial and AS packages are updated. On the Asset Store, it will appear as approved.
     
  49. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    New Update available (Trial version are updated but Asset store not yet. Pending review by unity)

    1.02(beta) :

    1. Logic Block : " Activators >> Run In Editor >> On GUI " has been fixed.
    2. A description of some blocks now includes a link to the relevant forum topics www.forum.antares-universe.com
    If a link exists, the button "Open in browser" will be blue.
     
    Last edited: Apr 2, 2011
  50. PAX

    PAX

    Joined:
    Oct 12, 2010
    Posts:
    54
    Just FYI our graph serialization system supports to save:

    System.Int32 (int)
    System.Single (float)
    System.String (string)
    System.Boolean (bool)
    System.Byte
    System.SByte
    System.Int16
    System.UInt16
    System.UInt32
    System.Int64
    System.UInt64
    System.Double
    System.Char
    System.DateTime

    UnityEngine.Vector2
    UnityEngine.Vector3
    UnityEngine.Vector4
    UnityEngine.Rect
    UnityEngine.Color
    UnityEngine.Quaternion
    UnityEngine.KeyCode
    UnityEngine.Matrix4X4

    One dimensional arrays of any supported type

    Any UnityEngine.Object

    And any other types with public default constructor (we serialize its public fields and properties, what have read/write access for example - UnityEngine.AnimationCurve)

    IDictionary and IList (like Hashtable, ArrayList or List<T> and Dictionary<TKey, TValue>)

    System.Object - value, what can link to any type, listed above (like Hashtable can have any type key and any type value)

    We serialize all "In" and "Internal" (can be used as hidden data to save LB paramters or else) parameters of Logic Blocks
     
    Last edited: Apr 3, 2011