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VertexLit material and Directional light

Discussion in 'PSM' started by SimonSaysGo, Jun 15, 2014.

  1. SimonSaysGo

    SimonSaysGo

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    I'm going for a flat-shaded low-poly look so my scenes just use VertexLit materials and a Directional Light (some scenes also have a spot or a few other lights too). Everything looks great on PC, but on the Vita it comes out very dark, as if my Directional Light's intensity is at 10%.

    Are VertexLit materials supported for Vita?

    Screenshot: http://imgur.com/xYWyn8p



    Thanks!
     
  2. jesusluvsyooh

    jesusluvsyooh

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    The new Unity-PSM update should be out soon, it may fix this. :)
     
  3. coolpowers

    coolpowers

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    I think I've seen the same thing. Is that a fixed-function shader?
     
  4. SimonSaysGo

    SimonSaysGo

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    I have no idea. It's not a custom shader or anything, just a default Unity Vertexlit material.
     
  5. Alk Studios

    Alk Studios

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    This also occurs with bumped/specular shaders with both directional and point lighting. The only remedy is to increase the lighting when building for Vita, hopefully this shall be fixed with the update.
     
  6. eriQue

    eriQue

    Unity Technologies

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    Hm, unless this "accidentally" got fixed (because of fixing something else related) there is a high chance of this NOT being fixed in the next update.
    Best chance of getting something fixed is to file a bug ;)
     
  7. Alk Studios

    Alk Studios

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  8. SimonSaysGo

    SimonSaysGo

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    Haha, I understand. I submitted a bug this weekend, but I think I can work around it in the meantime either by cranking up the lights or using a different material. Maybe I'll try to dip my toe in writing a custom shader too!
     
  9. eriQue

    eriQue

    Unity Technologies

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