Hey there, I'm currently working on a little project that requires some stylized rendering. For that purpose i mcGyvered myself a little shader out of what info i could find and my minimal shader knowledge Unfortunately tho on older devices the performance of that is not really good so i thought about going vertLit with lightmapping. The mobile VertexLit shader is a very good base of what what i'm after, unfortunately tho it's missing 2 aspects I'd require and those would be ramped/toon lighting of the lightmap data and rimLighting. Code (CSharp): Shader "Graph/ToonLit" { Properties { _Color ("FilterColor", Color) = (0.5, 0.5, 0.5, 0.5) _MainTex ("Albedo", 2D) = "white" {} _Ramp ("Toon Ramp", 2D) = "gray" {} _RimColor ("Rim Color", Color) = (0.26,0.19,0.16,0.0) _RimPower ("Rim Power", Range(0.5,8.0)) = 3.0 } SubShader { Tags { "RenderType" = "Opaque" "LightMode" = "VertexLM" } LOD 200 CGPROGRAM #pragma surface surf ToonRamp sampler2D _MainTex; fixed4 _Color; sampler2D _Ramp; float4 _RimColor; float _RimPower; struct Input { float2 uv_MainTex : TEXCOORD0; float4 color: Color; // vert color float3 viewDir; }; #pragma lighting ToonRamp exclude_path:prepass inline half4 LightingToonRamp (SurfaceOutput s, half3 lightDir, half atten) { #ifndef USING_DIRECTIONAL_LIGHT lightDir = normalize(lightDir); #endif half NdotL = dot (s.Normal, lightDir); half diff = (NdotL * 0.5 + 0.5) *atten; half3 ramp = tex2D (_Ramp, float2(diff, diff)).rgb; half4 c; c.rgb = s.Albedo * _LightColor0.rgb * ramp * (atten *2); c.a = s.Alpha; return c; } void surf (Input IN, inout SurfaceOutput o) { half4 c = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = c.rgb * IN.color.rgb; o.Albedo *= (_Color.rgb + _Color.rgb); o.Alpha = c.a * _Color.a; half rim = 1.0 - saturate(dot (normalize(IN.viewDir), o.Normal)); o.Emission = _RimColor.rgb * pow (rim, _RimPower); } ENDCG } FallBack "Mobile/VertexLit" } This is my current shader.. now applying that to a lightmapped object with a vertLit rendering path the object disappears And i have no clue why. In case you're interested what project it's for: http://facebook.com/pages/Nark/686022421476229 Any help would be greatly appreciated.