V-Lights True Volumetric Lights now in Asset Store

Discussion in 'Assets and Asset Store' started by brianasu, Oct 5, 2011.

  1. brianasu

    brianasu

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    Just wanted to add for support questions email me at
    brianvlights@gmail.com
    New version should be coming out with some bug fixes and the test version of volumetric fog.

    V-Light True Volumetric Lights
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    V-Light Volumetric lights now available in the asset store.

    V-Lights allows you to easily create true volumetric spot lights and points lights. Not faked with 2D sprites but true volumes that can cast shadows.

    Features:

    -Full integration into the editor.
    -Easily create lights like normal game objects.
    -Freely adjust light textures, tint and animated noise.
    -Baked and *realtime volumetric shadow maps.
    -*High speed off-screen rendering filter for better performance.
    -Tons of features coming in future upgrades.

    Upcoming Features
    -Full LOD system
    -Volumetric Fog
    -Volumetric Particles
    -Fluid systems

    For demos and more information go to
    http://vlights-system.blogspot.com


    Demo page with a full sample game
    http://vlights-system.blogspot.com/p/demos.html

    *Requires unity pro.


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    Last edited: Oct 15, 2011
    Stardog likes this.
  2. larvantholos

    larvantholos

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    Ooo me want. Payday seems to far away :p
  3. brianasu

    brianasu

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    Feel free to post any suggestions or support questions here.
  4. pkid

    pkid

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    I tried the demo on two computers and there seems to be a screen door affect. Is that Dependant on your video card or is that just a byproduct of the method you are using?
  5. brianasu

    brianasu

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    That's called interleaved sampling effect. It helps reduce the amount of banding in the colors if you don't put a large amount of volumetric slices and more importantly used to optimize performance by cutting fillrate. It's kinda like 3D dithering. It's totally optional to use the effect and you can remove it completely by turning on screen space blur option. I just thought it looks kinda cool:)
  6. U2

    U2

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    I have been looking for a really long time for a convincing Nebula solution. If you really are going to do volumetric fog could you try and create a nebula demo? Preferably something that's multi colored or can take in multi colors on white particles via point lights.
  7. brianasu

    brianasu

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    That's a pretty cool idea, something I never thought of using volumetric fog for. You could possible just create random patches of volumetric fog with 3D noise. Probably something like perlin noise would have to be applied or a 3D texture would have to be used to give the fog random density. Unfortunately Unity3D doesn't support 3d textures now but the noise might be possible. This would probably require shader 3.0 which I was trying to avoid.

    The fog getting effected by lights might also be possible. I haven't tried that out either. I was thinking more on the lines of small patches of ground fog. Something more like metro 2033. Nothing like a nebula but I'll see what I can do. Thanks for the idea.
  8. brianasu

    brianasu

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    Last edited: Oct 11, 2011
  9. kurylo3d

    kurylo3d

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    how well does it perform on a mobile platform? for example tegra 2 tablet or tegra 3 tablet
  10. brianasu

    brianasu

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    Right now it's only pc/mac. I haven't ported over to opengl es. Should work theoretically minus shadows but hasn't been tested yet.
  11. I am da bawss

    I am da bawss

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    Looks good! Added to bookmark.
  12. S0ULART

    S0ULART

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  13. Games Foundry

    Games Foundry

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  14. Games Foundry

    Games Foundry

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    Any response to my post above? I feel justified in requesting a refund from the asset store.
  15. brianasu

    brianasu

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    Sorry if this is not relevant anymore. I haven't been checking this post for support qeustions. I also pm'd you.
  16. nuverian

    nuverian

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    Does this work with 4.0 and DX11? I suppose not, but I had to ask :)
  17. bosserelle sylvain

    bosserelle sylvain

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    Hello

    How can we simultaneously displaying volumetric light?
    Is it possible to display 80 lights?

    thank you
  18. MoHoe

    MoHoe

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    are you still developing this product?

    I'm interested, but your lack of correspondence on this forum is a big negative though, are you going to change that?
  19. brianasu

    brianasu

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    Sorry I don't check back on this old thread anymore. You can contact me via email brianvlights@gmail.com. Yes I am doing regular updates. I reply as fast as I can.

    For anyone else who wants to contact me please do via brianvlights@gmail.com or PM thanks.