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Using Web Player and putting game logic on server

Discussion in 'Scripting' started by FutureEight, Jul 6, 2015.

  1. FutureEight

    FutureEight

    Joined:
    Jul 6, 2015
    Posts:
    1
    Say I was making a single-player strategy game (not memory intensive) and wanted to prevent people from reading as much source code as possible, is this how to do it?
     
    Last edited: Jul 6, 2015
  2. SubZeroGaming

    SubZeroGaming

    Joined:
    Mar 4, 2013
    Posts:
    1,008
    With the web player, they can only decompile the assets used such as art, textures, etc. The code won't be accessible.