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UnityReady - Various Unity Tips & Tricks

Discussion in 'Community Learning & Teaching' started by genail, Nov 13, 2014.

  1. genail

    genail

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    Hello Unity3D community!

    I've been with you for more than two years creating some assets for the Asset Store and free stuff for the community. Now I've stated a new project that I hope will be useful to some of you.


    I'd like to share with you a piece of my knowledge. Unfortunately as a full-time Unity3D developer I don't have so much time as other bloggers do, so I came up with a idea of publishing a (very) small article with animated GIFs and GFYs once every day. I've noticed how many small things Unity have that many people (includes me) doesn't know about.

    All posts have 3 levels of difficulty:
    - beginner - mostly gifs of some easy to do tasks
    - intermediate - you can find some simple scripting examples here
    - advanced - mostly scripting, but also editor things that are not used every day

    And that's it. Nothing more, nothing less :)

    I'm sorry for non-responsive layout. I promise that I will fix that the other day! :)
    I'd like to know what do you think!

    Cheers!
    Piotr
     
  2. Cascho01

    Cascho01

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    Absolutely great!
    Please go on! :)

    Thanks very much!

    PS: How do we get updated, when you added something?
     
  3. genail

    genail

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    I don't know why I haven't received any e-mail notification about your message and I was bbelievinguntil now that nobody answered...

    You can get the updates either way:
    • Using RSS reader (personally I am using Feedly which is just great!)
    • Like UnityReady on facebook and get updates on your wall
    • Remember that there's exactly one update every day between 3 pm and 4pm CET (Central European Time)
    Cheers!
    Piotr
     
  4. Cascho01

    Cascho01

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    GREAT!

    I would be interested in two Micro-Tutorials:
    1. How to write custom editor scripts for designing custom buttons, separators, dropdowns...
    2. How to store public variables edited in runtime so that they get assumed when runtime is stopped (Scriptable objects?)
     
  5. genail

    genail

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    OK :)
    About the second one. What do you mean by "assumed"?
     
  6. Dantus

    Dantus

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    I wasn't aware of this page so far. Absolutely great!
     
  7. genail

    genail

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    Thanks! :)
     
  8. Cascho01

    Cascho01

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    resumed, transfered - so that the new values from runtime get copied into the variables (editmode):

    For example when I move a box in editmode and press stop, the box transform should keep its new position.
     
  9. genail

    genail

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    I will look into this one, thanks!
     
  10. KingRecycle

    KingRecycle

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    Your blog's Entries RSS has an error. :(
     
  11. genail

    genail

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    Whoa! You're right! Why I am getting a javascript in my RSS item description?!
     
  12. genail

    genail

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    Fixed! The stars rating plugin was responsible for this one.
     
  13. KingRecycle

    KingRecycle

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    RSS feed just updated. Nice and thanks! Keep it up.