Search Unity

UnityEngine.SendMouseEvents.DoSendMouseEvents Error

Discussion in 'Windows' started by coldfox, Jul 9, 2014.

  1. coldfox

    coldfox

    Joined:
    Jul 9, 2014
    Posts:
    3
    I'm using Unity4.5.1f3 and getting the following exception when I run the game on the WP8 Emulator,


    “System.NullReferenceException”type exception in UnityEngine.DLL

    other info: Object reference not set to an instance of an object.

    the stack just a line is:


    > UnityEngine.DLL!UnityEngine.SendMouseEvents.DoSendMouseEvents(int mouseUsed, int skipRTCameras) line 103 unknown

    VS show that exception is in MouseEvents.cs..

    unity run well before I update My editor from 4.3.4 to 4.5.1f3...Anybody else had the same problem or known how to solve it?

    Thanks!
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    Can you post the full stack trace, rather than just the top function?
     
  3. coldfox

    coldfox

    Joined:
    Jul 9, 2014
    Posts:
    3
    the log in vs output window is:

    Exception: Object reference not set to an instance of an object.
    Type: System.NullReferenceException
    Module: UnityEngine
    InnerException: <No Data>
    AdditionalInfo:<No Data>
    at UnityEngine.SendMouseEvents.DoSendMouseEvents(Int32 mouseUsed, Int32 skipRTCameras)
    at UnityEngine.SendMouseEvents.$Invoke0(Int64 instance, Int64* args)
    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Scripting/WinRTUtility.cpp Line: 88)


    NullReferenceException: Object reference not set to an instance of an object.
    at UnityEngine.SendMouseEvents.DoSendMouseEvents(Int32 mouseUsed, Int32 skipRTCameras)
    at UnityEngine.SendMouseEvents.$Invoke0(Int64 instance, Int64* args)
    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)
    (Filename: TODO Line: 0)
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    That definitely looks like a bug on our part. Can you report it?
     
  5. coldfox

    coldfox

    Joined:
    Jul 9, 2014
    Posts:
    3
    I have report it..Thanks..
     
  6. jerydarkside

    jerydarkside

    Joined:
    Jul 23, 2014
    Posts:
    5
    Hi! Did you managed to solve your bug?

    I have exactly the same problem (I made a video about it at
    )

    Do you use PlayMaker? In my case, this bug appears with a Playmaker based project with WP8 addon.

    Exactly like you, the same project builds and runs well if using Unity 4.3.2, but have a runtime error with unity 4.5.

    Thank you if you have any clue ;)

    See ya
     
  7. Temujiing

    Temujiing

    Joined:
    Jul 14, 2014
    Posts:
    19
    Hello, I have the same problem using the emulator. My code runs fine on a device. It looks like the emulator is "always" sending a two finger touch with 0,0 position.
     
  8. jerydarkside

    jerydarkside

    Joined:
    Jul 23, 2014
    Posts:
    5
    @Temujiing Do you have this problem with playmaker, or does it occurs for every project you have?
     
  9. Temujiing

    Temujiing

    Joined:
    Jul 14, 2014
    Posts:
    19
    I do not use playmaker, but I have a crash like this each time I install a new xap on a device on the first launch. I'll get the callstack soon. I use Daikon Forge for handling the GUI stuff.
     
  10. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    Hi,

    this was fixed in 4.5.2p1 patch release.
     
  11. jerydarkside

    jerydarkside

    Joined:
    Jul 23, 2014
    Posts:
    5
    Yes, thank you.

    I downloaded the 4.5.2p2 released last week and it is now ok ;)

    Sincerely,

    jery
     
  12. Graque

    Graque

    Joined:
    Apr 6, 2018
    Posts:
    1
    Unity 2017.1.1, the same error
     
  13. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    ^ Please report a bug.