The new release of GVR (1.0.0), has `#elif UNITY_HAS_GOOGLEVR` all over the place, but it is not defined anywhere in their code base or in unity, or am I missing something? Does anyone knows what this is about? Does it mean native daydream support is coming to unity? will it work on iOS?
I don't actually know the meaning of that particular define, but it was announced today that Unity has native support (in technical preview form) for Cardboard and Daydream: https://blogs.unity3d.com/2016/09/22/daydream-technical-preview-available-now/ And as noted in the post, iOS support for Cardboard is coming later:
It's defined in Unity 5.4.1f1-GVR7 technical preview and means that you're using a version with native Google VR support. It will be in any Unity version going forward which has native GoogleVR support. https://github.com/googlevr/gvr-unity-sdk/issues/323