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Unity5 Ambient Occlusion

Discussion in 'Editor & General Support' started by sumpfkraut, Mar 4, 2015.

  1. sumpfkraut

    sumpfkraut

    Joined:
    Jan 18, 2013
    Posts:
    242
    Lightmapping -> Baked GI -> Ambient Occlusion
    it seems this option has no effect.

    or is there a new thing to do to get the same effect as in 4.6?
     
  2. Coredumping

    Coredumping

    Joined:
    Dec 17, 2014
    Posts:
    51
    It only works on static meshes with baked lights and it's baked into the lightmaps.

    If you import the standard image effects package, you can choose between Ambient Obscurance or Ambient Occlusion to get the realtime effect.
     
  3. sumpfkraut

    sumpfkraut

    Joined:
    Jan 18, 2013
    Posts:
    242
    i mean the baking from lightmapping.
    everything works, but not Ambient Occlusion. I have static meshes. (Realtime) GI works.
     

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    Last edited: Mar 4, 2015
  4. sumpfkraut

    sumpfkraut

    Joined:
    Jan 18, 2013
    Posts:
    242
    i get strange shadows after baking too, realtime shadows are correct.
    This picture is baked without AO. A simple setup with one directional light.
     

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