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Unity3D Retina Display iOS Development Issues (GameView)

Discussion in 'Scripting' started by auermi, Jan 29, 2015.

  1. auermi

    auermi

    Joined:
    Jun 5, 2014
    Posts:
    2
    Hi,
    I am working on an app that I have built entirely for the 1024x768 iPad resolution. The people I am working with want me to scale everything up to retina (2048x1536). I realize that you can just upscale it when you compile it but the issue with this is that all assets are aliased.

    ISSUE:
    I need to work in the game view for the app and the highest resolution my laptop screen supports is 2560x1600 meaning I do not have enough room to see the app (and Unity starts cutting off assets). Is there a way to work with the ipad retina resolution at my screen size? I know in some programs you can use a magnifying glass type tool to zoom out. Or Maybe I can get rid of that top toolbar? View attachment 125465 View attachment 125466

    Thanks in advance,
    Michael