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Unity Voxel Development

Discussion in 'Works In Progress - Archive' started by Meepedy, May 25, 2016.

?

Should I make Tutorials?

  1. Yes

  2. No

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  1. Meepedy

    Meepedy

    Joined:
    Jun 21, 2015
    Posts:
    3
    For the past few weeks I've been messing around with voxel development within Unity and thought I would share some clips of things I've done. I may do tutorials in the near future depending on if people want me too.

    Marching Cubes Example:


    Simple Voxel Editor:


    Simple Voxel Terrain With Perlin Noise:



    Improved Voxel Terrain With Perlin Noise:

     
    ikemen_blueD and theANMATOR2b like this.
  2. ikemen_blueD

    ikemen_blueD

    Joined:
    Jan 19, 2013
    Posts:
    341
    I vote 100% for the tutorials. I read some papers about Marching Cubes, Dual Contours. Since my math is not that great, I only understand the gist of these volume rendering algorithms. I'm so appreciated if you make tutorials explain about this trendy topics ;)
     
  3. jtsmith1287

    jtsmith1287

    Joined:
    Aug 3, 2014
    Posts:
    787
    Yep, tutorials please. I'd love to work on some "minecraft" style terrain that was smoothed. I tried doing this on my own but turns out it's a lot more complicated than I anticipated and gave up to continue working on our existing project. I'd love some tutorials to jumptstart this though.
     
  4. JamesGoblin

    JamesGoblin

    Joined:
    May 31, 2016
    Posts:
    3
    What others said - who would be against free tutorials? :)