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Unity Scene view not rendering ANY Mesh, only shows Pivot when selected in Hierarchy!

Discussion in 'Immediate Mode GUI (IMGUI)' started by russ_c, Mar 31, 2011.

  1. russ_c

    russ_c

    Joined:
    Mar 31, 2011
    Posts:
    9
    Please help,

    Suddenly Unity stopped rendering Mesh (not even wireframe) in the Scene view, even when I create a Cube from GameObject>Create Other. This happened overnight when I came back to work the next day and opened Unity.

    I have updated my graphics drivers, I have completely un-installed Unity and re-installed, I've removed everything Unity related, including all project data from my system. I've tried basic license and Pro license. Nothing seems to fix this.

    Any new project I create or scene I open has this problem. Not just the one I was working on when it "broke". I've had multiple engineers over my desk trying to troubleshoot this and my system at my company seems to be the only one having this problem and it doesn't appear to be related to our project.

    Everyone's basically given up short of IT issuing me a new computer...that would be a ridiculous solution, but it's all that my company could offer me at this point. Has anyone ever had this problem? Are there hidden configuration files that might not be removed with a Unity Uninstall? Any help would be greatly appreciated.

    Unity 3.3.04f (Pro License)
    Windows XP Professional, Version 2002, Service Pack 3
    Nvidia GeForce 9800 GTX+ (newest drivers)

    Thanks,

    Russell
     
  2. russ_c

    russ_c

    Joined:
    Mar 31, 2011
    Posts:
    9
    I should have noted that when I run the game the objects do actually render as expected!
     
  3. russ_c

    russ_c

    Joined:
    Mar 31, 2011
    Posts:
    9
    My apologies, I should have posted this in the Support forums. I've now made a double post there.
     
  4. Hedgehog-Team

    Hedgehog-Team

    Joined:
    Feb 27, 2011
    Posts:
    1,155
    I have exactly the same problem. I can not see anything in the scene. Wireframe mode only if I select an object in the hierarchy.

    I reinstalled Unity, always the problem I use the free version

    Nicolas
     
  5. Hedgehog-Team

    Hedgehog-Team

    Joined:
    Feb 27, 2011
    Posts:
    1,155
    I found a solution!

    I deleted the registry in two groups Unity Unity Technologies, which is in HKEY_CURRENT_USER / SOFTWARE

    Nicolas
     
    danbrani likes this.
  6. Grady Lorenzo

    Grady Lorenzo

    Joined:
    Jan 18, 2010
    Posts:
    407
    Um...that may have been a very bad idea. Unless you REALLY know what you're doing, you don't need to be fooling around with the registry.

    As far as unrendering meshes, I have not run into this in Unity, but I have encountered it in 3Ds Max. I doubt it is the same, but it usually results when I log out of my laptop and log back in, with 3Ds still open, causing Direct3D to fail. All I have to do is save the scene and restart 3Ds. But seeing as you've reinstalled the piss out of that machine, You've obviously restarted Unity x(
     
  7. Hedgehog-Team

    Hedgehog-Team

    Joined:
    Feb 27, 2011
    Posts:
    1,155
    Nothing was done,r reinstallation, or reboot.

    It is safe to delete these entries, they are automatically recreated when the opening, with the default values​​, as the first launch of Unity

    Nicolas
     
  8. S_Miller

    S_Miller

    Joined:
    Apr 25, 2011
    Posts:
    1
    Using 3.2.0f4, I encountered the same issue and was able to fix it.

    Under the Layout drop-down in the top-right corner of the screen there's an option to Revert Factory Settings, using that, saving, and then reopening the project fixed the issue.
     
  9. Rakurai

    Rakurai

    Joined:
    Jun 18, 2011
    Posts:
    4
    I was having this problem, and after pulling my hair out for an hour in frustration, I googled it and this was the top hit. Its been three months since the poor original poster was having a problem, but for anyone looking for an answer, try this: Look in the 'Layers' drop down box in the upper right of Unity, and make sure you didn't uncheck 'Default'.
     
  10. kootenay

    kootenay

    Joined:
    Feb 8, 2011
    Posts:
    116
    Thank you! Only pulled out 3 hairs before I found this post... Unity rocks and this forum does too!
     
  11. topofsteel

    topofsteel

    Joined:
    Dec 2, 2011
    Posts:
    999
    WOW, same problem, default layers was unchecked. That was a game stopper!!!
     
  12. brunok8

    brunok8

    Joined:
    Jun 30, 2010
    Posts:
    2
    I have the same problem in Unity 3.4.0f5. and the solution was to check the Layer Default !! ¬¬'
     
  13. JumpSpark

    JumpSpark

    Joined:
    May 13, 2011
    Posts:
    1
    THANK YOU! That was the solution I needed! Awesome!
    The default layer was unchecked.
     
    Last edited: Feb 6, 2012
  14. Art Of Bytes

    Art Of Bytes

    Joined:
    Jun 8, 2011
    Posts:
    198
    Rakurai, Thank you very much! I was almost desperate :)
    Default layer was unchecked accidentally indeed.
     
  15. Lenn Dolling

    Lenn Dolling

    Joined:
    Jan 15, 2012
    Posts:
    15
    wow.. I can't believe I had the same issue.. I must of hit the "Default" in the layers tab at not noticed it was unchecked...

    Now I can see all the objects that where not rendering...

    It was interesting as I was doing a google search of: unity objects only rendering when scene tab then game tab is clicked

    as i couldn't lock down to the fact that the default layer was not enabled.
    and the behavior would only show the object that you select on in the Inspector...
     
  16. p.margarida

    p.margarida

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    May 3, 2012
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    Thank you! :D that helped a lot
     
  17. realic57

    realic57

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    Sep 5, 2012
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    i have same problem..thank u rakurai.. :D
     
  18. modena3d

    modena3d

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    Sep 28, 2010
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    12
    Hedgehog Team you and the man, I did what do you suggest to delete the record and returned to work perfectly, thanks man
     
  19. Aeon Jay

    Aeon Jay

    Joined:
    Jul 31, 2013
    Posts:
    1
    didnt work and where are those files? PLEASE HELP! :(
     
  20. nqvst

    nqvst

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    Jul 25, 2013
    Posts:
    1
    Thanks! i can confirm this fixed the issue.
     
  21. Piratnalle

    Piratnalle

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    May 26, 2013
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    @Rakurai You Sir, are my hero. Thanks!
     
  22. KevinJ9400

    KevinJ9400

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    Nov 7, 2014
    Posts:
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    i can confirm that this did not work at all
     
  23. sylvsyntax

    sylvsyntax

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    Aug 17, 2013
    Posts:
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    Holy crap i love u so much! It works!
     
  24. Rambert

    Rambert

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    Jan 12, 2012
    Posts:
    3
     
  25. Rambert

    Rambert

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  26. shavezmalick

    shavezmalick

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    Feb 21, 2019
    Posts:
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    Really Helped, Thanks a lot!
     
  27. SangNovaeMoQapi

    SangNovaeMoQapi

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    Jan 23, 2020
    Posts:
    1
    Even after 9 years same problem. Wonderful, Thank you!!!
     
  28. squarelover

    squarelover

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    Nov 14, 2012
    Posts:
    31
    same problem our game is already in production this is really headache. free version unity 2019.3.6f1
     
  29. io-games

    io-games

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    Jun 2, 2016
    Posts:
    104
    Omg... it's still here 2019.2.7f2 gles3.1
     
  30. NainoNainetti

    NainoNainetti

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    Dec 6, 2020
    Posts:
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    I have the same issue, it does not solve if i click on default in layer, tried also to open the project in a different machine, same annoying issue.
     
  31. bbjones

    bbjones

    Joined:
    Feb 1, 2016
    Posts:
    85
    I had the same issue once forgetting to turn Default back on under Layers, I then ended up where that no longer worked.
    If I change to Shaded Wireframe, now the mesh shows up (along with wireframe of course) but all mesh still vanishes if I switch back to just Shaded even with the Default Layer visible. I can see collider shapes, just no mesh.

    And as suspected had to restart Unity for everything to go back to normal.
     
  32. sujazoya

    sujazoya

    Joined:
    Jul 10, 2018
    Posts:
    4
    i had same problem and i found that i was turned off scene visibility. scene.PNG