I just started using Unity PSM and my playmaker games are erroring out everytime I build. They build on other platforms fine, but not Unity PSM. Does anyone have a solution or fix to this? Here is a screen shot of the issues
Please see this post on the Playmaker Forums: http://hutonggames.com/playmakerforum/index.php?topic=7558.msg37488
The quick answer is to do a replace in files in Momodevelop on the Playmaker project From #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_FLASH || UNITY_PS3 || UNITY_BLACKBERRY || UNITY_WP8) to #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_FLASH || UNITY_PS3 || UNITY_BLACKBERRY || UNITY_WP8 || UNITY_PSM) I did this when I first got PSM for vita and Playmaker now works as expected.
It's not a single file it's in several playmaker actions. You need to go to the edit menu of monodevelop and use the replace in files option. to chage the line in all of the affected files.
You can download a patch with the changed files here: http://hutonggames.com/playmakerforum/index.php?topic=7821.0