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Unity Pomelo broadcast message is not received sometimes.

Discussion in 'Multiplayer' started by admin_2SGamix, Nov 17, 2014.

  1. admin_2SGamix

    admin_2SGamix

    Joined:
    Apr 27, 2013
    Posts:
    12
    Hi,
    We are using Pomelo for networking in our game. Unity Client is registered for some broadcast events, in very rare cases broadcast messages are not received by the unity client. But the messages are broadcasted from the server.

    I have tried putting logs in SocketMessage method of PomeloClient but no logs were printed. If anyone has any clue or suggestions about the problem, then please reply.

    Thanks
     
    Last edited: Nov 17, 2014
  2. Glader

    Glader

    Joined:
    Aug 19, 2013
    Posts:
    456
    "in very rare cases broadcast messages are not received by the unity client"

    Is Pomelo UDP or TCP based? If it's UDP based it may be the result of packet loss if and only if it is a very very rare case.