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Unity holding a lock on external dlls

Discussion in 'Scripting' started by jackmott, Nov 25, 2015.

  1. jackmott

    jackmott

    Joined:
    Jan 5, 2014
    Posts:
    167
    This problem started with Unity 5.2, didn't have it with 5.1
    I have an external code base that when I Build, it copies the new .dll to my unity project. As long as I didn't have the unity client running, this used to work. Now, Unity has a lock on it, and the copy of the .dll fails. I have to either shut down unity, or force unity to recompile scripts so I can build the external dll and copy it over.

    Is there a better workflow here? Can I make unity pull the file in, instead?