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Unity Graphic Demo Dump

Discussion in 'Made With Unity' started by brianasu, Feb 27, 2015.

  1. brianasu

    brianasu

    Joined:
    Mar 9, 2010
    Posts:
    369
    My recent visual effects demos in Unity.
    Realtime Irradiance Probes

    Volumetric Rendering

    Particles and Shadows
     
    theANMATOR2b and Reanimate_L like this.
  2. Reanimate_L

    Reanimate_L

    Joined:
    Oct 10, 2009
    Posts:
    2,788
    How....o_O??
     
  3. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Magic! :)
     
  4. brianasu

    brianasu

    Joined:
    Mar 9, 2010
    Posts:
    369
    :) I just sample my own shadow map in the particle shader. I convert the viewspace pos of the unity particle -> world space and do a shadow map compare. I also render the particles to an off-screen buffer so I can reduce the fill-rate and render soft particles. I also do a 5x5 tap pcf to the shadow to make it a bit nicer.

    I've seen the effect use recently in a lot of games like mgs5. It's pretty nice but heavy effect.
     
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