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Unity freezing on load map

Discussion in 'Editor & General Support' started by PolyMad, May 27, 2016.

  1. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    Or, it's not exactly freezing, but it creates 90 threads and uses 25% of CPU, and blocks interface control and doesn't load the map or it doesn't display it anyway.
    Everything was working correctly yesterday, then today I open it et voilá.
    Any idea what this can be?
    It doesn't happen with all maps, only with some.
    I use PlayMaker. Could it be that PlayMaker creates neverending loops somehow, and locks down everything?
    It's not a problem of memory, there's plenty.
     
  2. Deleted User

    Deleted User

    Guest

    Define map? is this a custom map your creating like a tile engine? or just a unity scene? and check for logic that could be causing a infinite loop.
     
  3. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    I tried to just open different scenes. Seems like smalelr scenes are ok, they open in a couple seconds, but when I hit 8000 and more objects, Unity locks down.
    Here is the editor log. Can anybody please help? I'm locked down and I thin this may be a Unity bug.



    LICENSE SYSTEM [2016528 3:35:28] No start/stop license dates set

    LICENSE SYSTEM [2016528 3:35:28] Next license update check is after 2016-05-13T19:52:54

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    Opening scene 'Assets/SR/MAPS/ZZZ_E_Elek.unity'
    Load scene 'Assets/SR/MAPS/ZZZ_E_Elek.unity' time: 0.007173 ms
    Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 94.0 MB.
    System memory in use after: 94.1 MB.

    Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 5477.
    Total: 14.563904 ms (FindLiveObjects: 0.349995 ms CreateObjectMapping: 0.088348 ms MarkObjects: 14.049293 ms DeleteObjects: 0.075511 ms)

    Opening scene 'Assets/SR/MAPS/ZZZ_E_DragonHead.unity'
    Load scene 'Assets/SR/MAPS/ZZZ_E_DragonHead.unity' time: 0.007551 ms
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 96.4 MB.
    System memory in use after: 96.7 MB.

    Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 6730.
    Total: 24.558983 ms (FindLiveObjects: 0.449293 ms CreateObjectMapping: 0.100052 ms MarkObjects: 23.919024 ms DeleteObjects: 0.088348 ms)

    Opening scene 'Assets/SR/MAPS/ZZZ_E_Calenda.unity'
    Load scene 'Assets/SR/MAPS/ZZZ_E_Calenda.unity' time: 0.010194 ms
    Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 97.5 MB.
    System memory in use after: 97.9 MB.

    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 5799.
    Total: 16.073380 ms (FindLiveObjects: 0.377557 ms CreateObjectMapping: 0.089481 ms MarkObjects: 15.540267 ms DeleteObjects: 0.064939 ms)

    Opening scene 'Assets/SR/MAPS/ZZZ_Doors.unity'
    Load scene 'Assets/SR/MAPS/ZZZ_Doors.unity' time: 0.009816 ms
    Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 98.7 MB.
    System memory in use after: 98.0 MB.

    Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 5037.
    Total: 9.967518 ms (FindLiveObjects: 0.340179 ms CreateObjectMapping: 0.085705 ms MarkObjects: 9.234679 ms DeleteObjects: 0.306199 ms)

    Opening scene 'Assets/SR/MAPS/ZZZ_Character.unity'
    Load scene 'Assets/SR/MAPS/ZZZ_Character.unity' time: 0.006418 ms
    Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 83.5 MB.
    System memory in use after: 83.6 MB.

    Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 4647.
    Total: 9.039482 ms (FindLiveObjects: 0.322056 ms CreateObjectMapping: 0.079664 ms MarkObjects: 8.485227 ms DeleteObjects: 0.151778 ms)

    Opening scene 'Assets/SR/MAPS/0350.unity'
    Load scene 'Assets/SR/MAPS/0350.unity' time: 0.006418 ms
    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 114.4 MB.
    System memory in use after: 114.8 MB.

    Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 7482.
    Total: 15.750944 ms (FindLiveObjects: 0.528202 ms CreateObjectMapping: 0.106093 ms MarkObjects: 15.066810 ms DeleteObjects: 0.048327 ms)
     
  4. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    Hi, thanks for answer.
    I'll dig into that right now, but until I don't run the scene, how can I have a neverending loop?.

    Meanwhile, little info more: the map actually gets loaded: I can see the components in the scene panel, everything is there.
    So the lock happens after the scene is loaded.

    And another important hint: the lock DOESN'T always happen on the same map.
    It's actually erratic. It can lock after I load 3 maps or 5, or even 6, or it can lock when I try to load another map after having just opened the project.
    So much possibly it's not a component in the map that runs Unity crazy.
     
    Last edited: May 28, 2016
  5. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    OK so I tried this: I selected all the scenes in my project and exported them as a package.
    I made a new, empty project and imported the package.
    The problem disappeared.
    I can't really imagine what could cause such a strange problem, I can't recall I installed any editor script, I didn't update PlayMaker or anything else. Very strange.
     
    Last edited: May 28, 2016
  6. Deleted User

    Deleted User

    Guest

    It's hard to tell but maybe used too much memory? The scene camera might be trying to render with no culling ? It also seems like when there opening unity scenes there stacking? Need a unity dev to take a look definitely odd
     
  7. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    I submitted a bug report with the whole scene.