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Unity, FMOD and Shoutcast

Discussion in 'Scripting' started by ToshoDaimos, Jan 8, 2014.

  1. ToshoDaimos

    ToshoDaimos

    Joined:
    Jan 30, 2013
    Posts:
    679
    Unity 3d Uses FMOD for its audio services. I would like to have a Shoutcast support in my game. I want players to browse for their favorite streams and be able to add their own manually, like in Winamp. I heard it's not possible to have this using pure C# calls through the Unity API. However, it's possible to write C++ plugins with a Pro license.

    Is it possible to write a C++ plugin for Unity, which would use FMOD Shoutcast API in order to create a streaming C# interface, which I then could use within my game?

    The goal here is to have a robust Shoutcast implementation, which can be used from C# level, so that I can employ Internet radio stations in my game directly.
     
  2. rickcollette

    rickcollette

    Joined:
    Mar 17, 2013
    Posts:
    304
    bumping this as it has been brought up many times in the last couple of years. To date, and as far as I can tell, no solution has been offered.
    Anyone out there have ideas on how this can be implemented?
     
  3. WarHead

    WarHead

    Joined:
    Nov 15, 2012
    Posts:
    28
    I also would like a solution for Shoutcast streaming for Unity, I would glady buy a plugin if someone created one for Unity to do it
     
  4. rickcollette

    rickcollette

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    Mar 17, 2013
    Posts:
    304