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Unity Editor Does not Display After Launch

Discussion in 'Editor & General Support' started by method2madness, Aug 27, 2016.

  1. method2madness

    method2madness

    Joined:
    Aug 7, 2016
    Posts:
    63
    Suddenly when I open up unity the editor does not show. It shows in the task manager, but it does not display. Before this I had a problem of a crash which was solved by uninstalling a security software that windows "helpfully" gave me.

    Yesterday Windows pumped out a 1-hour update and I'm 99% sure this is the culprit. Is there any way to make unity stable again?
     
  2. method2madness

    method2madness

    Joined:
    Aug 7, 2016
    Posts:
    63
    Logs:


    LICENSE SYSTEM [2016827 21:47:44] No start/stop license dates set

    LICENSE SYSTEM [2016827 21:47:44] Next license update check is after 2016-08-27T06:23:05

    Built from '5.4/release' branch; Version is '5.4.0f3 (a6d8d714de6f) revision 10934487'; Using compiler version '160040219'
    OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 16336 MB
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    Initialize mono
    Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed'
    Mono path[1] = 'C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0'
    Mono path[2] = 'C:/Program Files/Unity/Editor/Data/UnityScript'
    Mono config path = 'C:/Program Files/Unity/Editor/Data/Mono/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56148
    ListPackages failed, output:
    InstallEditorPackages failed, output:
    installJavascriptPackages failed
    (Filename: C:/buildslave/unity/build/Runtime/Utilities/Argv.cpp Line: 171)

    Could not resolve host: core.cloud.unity3d.com while processing request "https://core.cloud.unity3d.com/api/login", HTTP error code 0
    .Could not resolve host: core.cloud.unity3d.com while processing request "https://core.cloud.unity3d.com/api/login", HTTP error code 0
    .IsTimeToCheckForNewEditor: Update time 1472370316 current 1472370573
    C:/Users/Public/Documents/Unity Projects/StartUpPlz
    Socket: unable to create socket, error: The requested service provider could not be loaded or initialized.
    (0)
    (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 220)

    Socket: set reusable addr failed, error: An operation was attempted on something that is not a socket.
    (0)
    (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 421)

    Socket: unable to create socket, error: The requested service provider could not be loaded or initialized.
    (0)
    (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 220)

    Socket: set reusable addr failed, error: An operation was attempted on something that is not a socket.
    (0)
    (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 421)

    Socket: unable to create socket, error: The requested service provider could not be loaded or initialized.
    (0)
    (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 220)

    Socket: set reusable addr failed, error: An operation was attempted on something that is not a socket.
    (0)
    (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 421)

    failed to set blocking mode
    (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 388)

    failed to set blocking mode
    (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 388)

    Failed to setup multicast socket for player connection.
    (Filename: C:/buildslave/unity/build/Runtime/Network/PlayerCommunicator/EditorConnection.cpp Line: 36)

    Socket: bind failed, error: An operation was attempted on something that is not a socket.
    (0)
    (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 421)

    Unable to join player connection multicast group.
    (Filename: C:/buildslave/unity/build/Runtime/Network/PlayerCommunicator/EditorConnection.cpp Line: 38)

    failed to set blocking mode
    (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 388)

    Failed to setup alternative multicast socket for player connection.
    (Filename: C:/buildslave/unity/build/Runtime/Network/PlayerCommunicator/EditorConnection.cpp Line: 43)

    Socket: bind failed, error: An operation was attempted on something that is not a socket.
    (0)
    (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 421)

    Unable to join player connection alternative multicast group.
    (Filename: C:/buildslave/unity/build/Runtime/Network/PlayerCommunicator/EditorConnection.cpp Line: 45)
     
  3. method2madness

    method2madness

    Joined:
    Aug 7, 2016
    Posts:
    63
    Solved.

    Is it just me or is it hard to get answers on these forums?

    In this case the error I focused on was

    Socket: bind failed, error: An operation was attempted on something that is not a socket.

    Researching this error I found a solution online:

    Start up CMD as administrator.

    Run:

    netsh winsock reset catalog

    After I did that unity started finally.
     
  4. shawn

    shawn

    Unity Technologies

    Joined:
    Aug 4, 2007
    Posts:
    552
    Unity employees largely spend time on the forum during the week days. On the weekend you might have to wait longer to get a response since it's mostly only community members contributing during those times. Also note that most of R&D is based in Europe, and your question was posted in the middle of the night for us. ;)

    Good to know! I've passed this on to our cloud team, maybe there's something smarter we can do to detect a situation like this.
     
  5. method2madness

    method2madness

    Joined:
    Aug 7, 2016
    Posts:
    63
    How awesome! I didn't know unity employees gave answers. I'll wait for weekdays on that! I thought this was a generalized community, but I like this much better.