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Unity crashes after implementing OSVR HDK

Discussion in 'AR/VR (XR) Discussion' started by ibesler94, Mar 25, 2016.

  1. ibesler94

    ibesler94

    Joined:
    Mar 24, 2016
    Posts:
    1
    Whenever I press play after importing the files ClientKit,VRDisplayTracked and running the OSVR_server, Unity just crashes. The program closes and the crash report opens up.


    Can anyone pls help me.

    Thanks
     
  2. jesusrg

    jesusrg

    Joined:
    Dec 12, 2012
    Posts:
    27
    Can you tell me wich versions are you working with? Unity, OSVR Unity SDK, Rendermanager, OSVR Core, Graphics drivers?
     
  3. TheSkyIsUp

    TheSkyIsUp

    Joined:
    Jul 20, 2015
    Posts:
    1
    I'm having the exact same issue. I can provide the version details for my case:

    Software:
    Unity 5.3.4f1
    OSVR-Core-Snapshot-v0.6-1194-g0c54f5e-build261-vs12-32bit
    OSVR-Unity-v0.6.8.2-with-core-v0.6-1194-g0c54f5e-build385
    Windows 10

    Hardware:
    OSVR HDK 1.4
    Toshiba P75 (Intel i7 4600, integrated graphics. Driver version: 20.19.15.4331)

    Like the OP, when I set up the ClientKit and VRDisplayTracked into a new scene, run the OSVR server, then press play, Unity immediately crashes.

    By the way, Direct Mode doesn't seem to work for me, possibly because I have no dedicated GPU. Perhaps this might be an issue? I don't know if Unity requires Direct Mode or not.
     
    Last edited: May 23, 2016
  4. bfs013

    bfs013

    Joined:
    Dec 31, 2015
    Posts:
    10
    Hi,

    Same issue here. Have you found any solution to that problem?

    Regards.
     
  5. johnda

    johnda

    Joined:
    Jun 18, 2016
    Posts:
    1
    If you use laptop, you should disable direct mode.
    Try the OSVR Config.