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Third Party Unity Built In Mutiplayer vs Photon?

Discussion in 'Multiplayer' started by ColouredPixelsUnity, Jul 27, 2015.

?

Which is Better?

  1. Photon

    20.0%
  2. Unity

    80.0%
  1. ColouredPixelsUnity

    ColouredPixelsUnity

    Joined:
    Aug 10, 2014
    Posts:
    78
    Hi. I need multiplayer networking for the game I will be developing soon and I was wondering which is better to use.

    Based on...

    1. Quality of Network

    2. Ease of Use

    and 3. Cost

    Thanks!
     
  2. asperatology

    asperatology

    Joined:
    Mar 10, 2015
    Posts:
    981
    Unity built-in networking for Unity 5.1 and up.

    Photon has additional cost, and you need to look it up for more specific details.

    Other than that, both do well with #1 and #2.
     
    ColouredPixelsUnity likes this.
  3. boby-bobs

    boby-bobs

    Joined:
    Oct 18, 2013
    Posts:
    53
    My experience with Photon Server after 1 month is...



    I'm sure it's a great product, but I really couldn't get through it. Honestly, it does work out-of-the-box, but you should be prepared for a lot of document reading, and you should know a lot about networking programming.

    I haven't tried their other products, but they all have free tiers for development.

    Also Unity will have matchmaking in the future, currently in beta I think.