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Unity 5: Better Smoke.

Discussion in 'Made With Unity' started by neginfinity, Apr 25, 2015.

  1. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    13,571
    Here's something I made recently.

    Improved smoke. Reacts to stock unity lighting. Better transparency handling.



    Enjoy.

    --EDIT--

    Bright part of the video stars at 2:50.
     
    Last edited: Apr 27, 2015
    Lex4art and KEMBL like this.
  2. Fishypants

    Fishypants

    Joined:
    Jan 25, 2009
    Posts:
    444
    I can barely see anything in the video . . .
     
  3. FreakForFreedom

    FreakForFreedom

    Joined:
    Jan 22, 2013
    Posts:
    156
    Same here. But from what I could see, it looked nice... but don't really know what to make of all of this, some infos might be missing.
     
  4. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    13,571
    My fault I suppose. I often work at night.
    Try fullscreen mode or skip to 2:50, the whole scene is lit up at this point.

    The smoke reacts to standard unity lighting (colors, shadows, cookies, etc), Blending mode is superior to the one traditionally used by transparent particles. That's the general picture.
     
    Last edited: Apr 27, 2015