Updated to unity 5 release today after using the beta nuilds, but a critical issue still exists. Using web APIs that require authentication (Parse, Google APIs, etc) don't function correctly in unity with the standard WWW functions. The error returned (for Debug.Log(www.error);) is: The operation couldn’t be completed. (NSURLErrorDomain error -1012.) (Already submitted bug report within Unity Beta RC 3) This functionality is critical to two of my in progress applications, so if anyone knows a workaround I would love to hear about it. Edit: The culprit is SSL, not authentication. Using http:// works fine, https:// gives the error - Blueteak
Thanks for the info and keep up the good work! @povilas any chance of getting an estimate for that fix?
Hi there we have the same issue here, please try to fix this asap or give a release date for that fix since it's a critical bug / issue! Thanks in advanced!
Could you please unity guys give us at least an ETA for the patch? it's so critical for all of us to have it working asap. This is the risk of to be an early adopter, buff
Hi there, any updates on this? It's been 10 days since the bug was reported and we know *nothing* about the status. What's the ETA for fixing this? I understand when you use a beta version things are broken, but we're using the stable version of Unity 5. 10 days without a fix seems like a lot of time for a premium service (we're paying several pro licenses) like yours. Please advise. Cristobal Viedma Monkimun CEO
We are facing the same issue and we are unable to deploy our project due to this bug. We have 3 PRO licences and we are still waiting for a fix.
I installing last patch to see if now it's working, at least Parse. unity3d.com/pt/unity/qa/patch-releases (669983) - iOS/IL2CPP: Now allow the LogInAsync method in the ParseSDK to work correctly.
This specific patch fix below isn't for WWW on iOS so I'm waiting on patch 3 to see something. Just upgraded to 5.0.0p2 yesterday to test and realized webrequest isn't WWW. Looking forward to patch 3!!!!!!! Patch 5.0.0p2 (674783), (674629), (677286) - iOS/IL2CPP: Added support for WebRequest to HTTPS addresses when using the Api Compatibility Level setting of .NET 2.0 Subset.
Didn't see: (660734) - iOS: Fixed https failures in some cases In 5.0.0p3, and still unable to pull data via HTTPS on iOS. Anyone else still having this problem?
Me too. I installed the patch and I still get the error. Unable to deploy my app to my customers because of this!!!
I am thinking about manually backporting my projects to the Unity 4 which is an error prone task. When this issue will be fixed? Any real ETA? I really need to release another version of my apps.
Problem persists (parse giving NSURL Error -1012), quite frustrated the fix didn't make the cut this patch after official word that it would.
What the hell? HTTPS WWW calls do not work still in Patch 3. How hard can it be to support what was previously working? I can't release my app right now. All our calls to pull external files use Amazon EC2 or Dropbox which have https urls. You probably have at least 50% of your customers needing this functionality for basic web service calls over https!!!!! dl error = The operation couldn’t be completed. (NSURLErrorDomain error -1012.) This is an issue with simple code of line 1 when the url is something like https://www.dropbox.com/s/3ggvc7q4rqobekx/bee-gees_stayingalive.mp3 Code (CSharp): using(WWW download = new WWW(url)){ while(!download.isDone) { if (showLoadingProgress != null) { showLoadingProgress.setLoadingPercent(download.progress * 100f); if (download.progress >= 0.99f) showLoadingProgress.setUpdateUserLabelText("Download complete. Accessing song now."); } yield return 0; }
Hey guys. We also still have the same issue here with the new patch. This is a shame because it discredits the whole engine. I don't want to work with the fear that each time I update Unity random things might stop working. Now, we really need a more definitive statement from you. We simply can't afford waiting an indefinite amount of time before releasing our games! So: Will this be fixed in the next patch or not?
Follow this thread: http://forum.unity3d.com/threads/unity-5-parse-ios-nsurlerrordomain-error-1012.308569/#post-2040771 have more info than here.
Just want to confirm that as of Patch 5.0.1f1 this is NOT fixed. There is a manual fix available here: http://forum.unity3d.com/threads/unity-5-parse-ios-nsurlerrordomain-error-1012.308569/
Yup, confirmed fix in 5.0.1p1. I completely destroyed my old xCode project and re-built. Patch release is available here: http://unity3d.com/unity/qa/patch-releases