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Unity 5.5 Tutorial

Discussion in '5.5 Beta' started by SunriseKingdom, Sep 1, 2016.

  1. SunriseKingdom

    SunriseKingdom

    Joined:
    May 1, 2014
    Posts:
    57
    I made some tutorials for unity 5.5. I hope they help.











    also if anyone have a question feel free to ask
     
  2. sisermann

    sisermann

    Joined:
    Jun 27, 2013
    Posts:
    25
  3. richardkettlewell

    richardkettlewell

    Unity Technologies

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    Sep 9, 2015
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    2,281
    Awesome, thanks for sharing!
     
  4. SunriseKingdom

    SunriseKingdom

    Joined:
    May 1, 2014
    Posts:
    57
    Hi everyone I made some effects in Unity 5.5.
    Today theme is Fire. Enjoy







     
    Last edited: Sep 4, 2016
    Rodolfo-Rubens likes this.
  5. Player7

    Player7

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    Oct 21, 2015
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    1,533
    Good demonstrations..
     
  6. SunriseKingdom

    SunriseKingdom

    Joined:
    May 1, 2014
    Posts:
    57
    Hi everyone, made some new effects videos in Unity 5.5.
    Today theme is Water. Enjoy







     
  7. Sailendu

    Sailendu

    Joined:
    Jul 23, 2009
    Posts:
    254
    These are awesome. Thanks for sharing.
     
  8. Crouching-Tuna

    Crouching-Tuna

    Joined:
    Apr 4, 2014
    Posts:
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    Does anyone know how to use GetCustomParticleData, ParticleSystemVertexStreams, etc?
    I was struggling with a way to "assign" an id/index to each particle. I've been using a paramater(say, size) to represent the id of each particle, and I'm trying to do that with custom per particle data in 5.5.
    I'm wondering if there's a way to pass custom data somewhere in EmitParam instead of getting all list and not knowing which particle's which.
     
    richardkettlewell likes this.
  9. SunriseKingdom

    SunriseKingdom

    Joined:
    May 1, 2014
    Posts:
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    Good Morning everyone, made some new effects videos in Unity 5.5.
    Today theme is Electric. Enjoy







     
  10. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,281
    I think this question is worthy of its own thread, but I'll answer here.

    The custom data is 0 by default. So if you want a unique ID per particle, each frame in update, call GetCustomParticleData, and, for any element that is 0, assign ++MyUniqueID. Finally, set the array back using SetCustomParticleData.

    On the next frame, the custom data will have been remembered, but the particle order may have changed, so don't rely on it :)
     
  11. richardkettlewell

    richardkettlewell

    Unity Technologies

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    Sep 9, 2015
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    Oh and if you want that data in a shader, open the Renderer module and add the Custom stream. Or call EnableVertexStrram from script.

    In the renderer module ui, it will tell you which TEXCOORD that maps to. Just add it to your shader input structure.

    Start a new thread if you have any problems and we can figure it out in there. We also need to add docs examples for all this ;)
     
  12. mosadsadawy

    mosadsadawy

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    Sep 4, 2016
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  13. SunriseKingdom

    SunriseKingdom

    Joined:
    May 1, 2014
    Posts:
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    Hello everyone, made some more effects videos in Unity 5.5.
    Today theme is Earth. Enjoy





     
  14. SunriseKingdom

    SunriseKingdom

    Joined:
    May 1, 2014
    Posts:
    57
    Today theme is Air. Enjoy



     
  15. Quast

    Quast

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    Thank you so much SunriseKingdom ;)
     
  16. SunriseKingdom

    SunriseKingdom

    Joined:
    May 1, 2014
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    57
    Today theme is Light. Enjoy





     
    Quast likes this.
  17. SunriseKingdom

    SunriseKingdom

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    May 1, 2014
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    Today theme is Darkness. Enjoy