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>> Unity 5.4 big bug <<

Discussion in '5.4 Beta' started by ksam2, Jun 30, 2016.

  1. ksam2

    ksam2

    Joined:
    Apr 28, 2012
    Posts:
    1,080
    There is an awful bug on unity 5.4 versions.
    Create a new scene with a terrain and then try to get distance from it (about 30000 or 40000) and then put a model on the scene to see how it will looks like! look at below pic it will shows the bug.

     
    Last edited: Jun 30, 2016
  2. Invertex

    Invertex

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    Nov 7, 2013
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    1,550
  3. BrotenStudios

    BrotenStudios

    Joined:
    Feb 13, 2014
    Posts:
    155
    distance is 30000 or 40000 unit?? getting floating point errors at that distance?
     
  4. hoesterey

    hoesterey

    Joined:
    Mar 19, 2010
    Posts:
    659
    thats not a bug so much as a limitation of Unity. Unity does not have a good way to recenter the world at origin, thus you get floating point precision errors when out that far.
     
  5. ksam2

    ksam2

    Joined:
    Apr 28, 2012
    Posts:
    1,080
    This issue doesn't exist on Unity 5.3.5 f1, so yes it's a BUG!
     
  6. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,620
    Did you submit a bug-report?
     
  7. CarlosRincon

    CarlosRincon

    Unity Technologies

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    Jan 28, 2016
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    127
  8. ksam2

    ksam2

    Joined:
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    1,080
    I've done that before, just I couldn't attach project file because of my internet problem, but that won't be hard to reproduce it again as I said.

    Case 810351
     
  9. sgtkoolaid

    sgtkoolaid

    Joined:
    May 11, 2010
    Posts:
    899
    i can confirm I get this with the pre-integrated skin shader. however I do not get it during forward rendering, only during deferred, but I am not at 30k like the other guy was, I am pretty close to the character.
     
  10. Alex-Lian

    Alex-Lian

    Guest

    @sgtkoolaid

    The other bug is marked resolved and the user seems to agree according to the bug report.

    So, sounds different and could use a bug report for what you're seeing.
     
  11. sgtkoolaid

    sgtkoolaid

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    May 11, 2010
    Posts:
    899
    hmmm interesting. let me check again.
     
  12. sgtkoolaid

    sgtkoolaid

    Joined:
    May 11, 2010
    Posts:
    899
    just checked no longer getting that issue. wierd.