Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Unity 5.3 Android build crash: Unfortunately, <project_name> has stopped

Discussion in 'Android' started by IntDev, Dec 8, 2015.

  1. IntDev

    IntDev

    Joined:
    Jan 14, 2013
    Posts:
    152
    "Unfortunately, <project_name> has stopped". This is the message I get when try to build for Android. My game opens up and then crashes saying that.

    This bug happens when I use any Stripping Level. Works when disabled. I have some extra Mbs now though.

    Bug report # 752597
     
    Last edited: Dec 10, 2015
  2. AlenH

    AlenH

    Joined:
    Jun 30, 2015
    Posts:
    42
    Having the same issue. Rolled back to 5.2.3 which is step back consdidering new features in 5.3
     
  3. grogshotgames

    grogshotgames

    Joined:
    Aug 6, 2015
    Posts:
    77
    Same here!
    Even if you disable the stripping level, it still doesn't work in some devices, it keeps restarting after the unity splash screen...
     
  4. Nonatomic

    Nonatomic

    Joined:
    Mar 2, 2015
    Posts:
    5
    Same issue here. Was using stripping level micro mscorlib and app crashed giving no useful logs. Disabled stripping and jobs a good'n. Adds just under 2mb to the file size without stripping, not the end of the world.
     
  5. Nickjd331

    Nickjd331

    Joined:
    Aug 22, 2014
    Posts:
    29
    I'm having the same issue. Disabling stripping didn't help.
     
  6. IntDev

    IntDev

    Joined:
    Jan 14, 2013
    Posts:
    152
    Also, even though my game runs for me with stripping level disabled, it is extremely slow.
     
    Last edited: Dec 14, 2015
  7. glardon

    glardon

    Joined:
    Apr 8, 2015
    Posts:
    14
    Hi,

    I'm not sure if i have exactly the same problem but, working on an android 2D game :
    - last build with 5.2 was running well, 60FPS
    - Next builds with 5.3 are running very slow : 3 to 5 FPS....

    I tryed the profiler (for the 1st time ;))
    i See 90% CPU for Camera Rendering / Drawing / Render TransparentGeometry / .... / SpriteRenderer.Render

    Same thing to me, i have to go back to 5.2 :(
     
  8. IntDev

    IntDev

    Joined:
    Jan 14, 2013
    Posts:
    152
    Addend: In some devices it crashes after a while.

    Note: with the patch 5.3.1 the slow problem was fixed, but not the crash one.

    Please, someone fix this! I want to ship using the new IAP API but I can't if this issue is not fixed!
     
    Last edited: Dec 22, 2015
  9. paolo_lionhg

    paolo_lionhg

    Joined:
    Sep 5, 2013
    Posts:
    17
    same here. i was a bit excited about the iap. but then my build always crashed. this is a major issue and i wonder why they never checked it out before releasing.

    how to reproduce the problem?

    1. create new 2d project (also works if you open an existing project)
    2. create a scene (unity scene not something scandalous)
    3. enable services (ads and iap)
    4. build for android
    5. have a lovely crash

    i tried building a fresh project without the services and it works fine. but once enabled that's when i get the crashes.

    SOLUTION (until they actually fix this bug):
    1. disable ads services
    2. disable analytics services
    3. go to iap services tab
    4. enable ads services
    5. enable analytics services
    6. enable iap services
    7. build
     
  10. paolo_lionhg

    paolo_lionhg

    Joined:
    Sep 5, 2013
    Posts:
    17
    on another project of mine which i only use unity ads, disabling strip assemblies seems to be the only solution.
     
  11. nocanwin

    nocanwin

    Joined:
    May 7, 2009
    Posts:
    176
    getting the same thing here. Random crash during game startup and I'm on the latest 5.3.1p3. Seems like it's no longer safe to update to the latest Unity. :(

    good thing is disabling strip assemblies worked.
     
  12. IntDev

    IntDev

    Joined:
    Jan 14, 2013
    Posts:
    152
    Can an unity dev take a close look into this issue? Maybe it is related with IAP? please
     
  13. johnpine

    johnpine

    Joined:
    Sep 19, 2015
    Posts:
    26
    This started to happen to me also since Unity 5.3.1p4. Even an empty project crashes on start.
    It clearly does something because sometimes the crash comes after 1 second.
    If i have a fade from black to loading screen, it sometimes fades a little bit and then crashes.
    5.3.2p1 still the same :(
    Disabling the Sripping level helps for me but this is not a solution. I have to still go back to 5.2.4 because 5.3 has been so broken and now I can't test if they finally fixed everything in 5.3.2

    Completely removing services ( ads ) seems to help.
    BTW This same crash is on iOS also not just Android. I hope they fix that platform too. My app just hangs after the Unity logo on iPad. The Cameras clear color is rendered but nothing else.
    Xcode doesn't say anything.
     
    Last edited: Feb 3, 2016
  14. johnpine

    johnpine

    Joined:
    Sep 19, 2015
    Posts:
    26
    I finally got some logs from Xcode what is happening, definintely Unity Analytics initialization crashes.
    There is no setting for iOS builds to make this work. I tried everything. Stripping doesn't help like it helps on Android.
    How did this kind of Unity build ever get released ?
    No automated testing what so ever before releases ?
     
  15. grogshotgames

    grogshotgames

    Joined:
    Aug 6, 2015
    Posts:
    77
    This is still a problem on Android. I don't why nobody has take a look into this HUGE problem.
     
  16. IntDev

    IntDev

    Joined:
    Jan 14, 2013
    Posts:
    152
    I installed the latest patch (5.3.2p3) and reimported the IAP lib and it worked on Android with stripping level. That error doesn't happen anymore.
     
    Last edited: Feb 11, 2016
    Yury-Habets likes this.
  17. Yury-Habets

    Yury-Habets

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    1,167
    This is correct - crash on startup with Unity Ads and stripping enabled was fixed in 5.3.2p3.
     
  18. IntDev

    IntDev

    Joined:
    Jan 14, 2013
    Posts:
    152
    On some devices stripping level still crashes the app not at the startup but after a while. Disabling is ok.
     
  19. Yury-Habets

    Yury-Habets

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    1,167
    @IntDev I would appreaciate a bug report then, with the project attached and device info. Thank you!
     
  20. vexe

    vexe

    Joined:
    May 18, 2013
    Posts:
    644
    I don't get how this goes through QA. Updating Unity has been a complete nightmare for us. Every time we do there's new build issues on mobile, either you can't build, you crash, things disappear etc. I don't get how this is not tested, it's not like it's a small feature that 1% of users use, it's building on mobile for fridge sake which 90% of users use, shouldn't that be tested thoroughly before release? or does meeting the deadline is much more important than not fu*cking up your users?
     
    idurvesh likes this.
  21. Yury-Habets

    Yury-Habets

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    1,167
    @vexe I'm sorry to hear that.

    Unity is a very cross-platform and complex system, which can be broken in an unexpected place by a visually safe code change. Developers have to be very careful and conservative with the changes.

    Of course we have QAs which do full test passes and release acceptance testing. We have over 9000 automated tests, ranging from unit tests to integration and graphics tests. We do our best to maintain the quality of the product.

    I cannot deny that lately there were some releases which were not very stable. However, changes are coming, and will be announced shortly. We expect them to increase the stability of our product. Please stay tuned!

    One more thing is feedback. Only through your constructive feedback we can understand your needs and your love and your pain. Don't hesitate to post, ask or file your feedback.

    Thanks for using Unity!
    :)
     
  22. QuadMan

    QuadMan

    Joined:
    Apr 9, 2014
    Posts:
    122
    Using 5.3.4, still having crash on Android 5 or 6!
     
  23. Yury-Habets

    Yury-Habets

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    1,167
  24. AlenH

    AlenH

    Joined:
    Jun 30, 2015
    Posts:
    42
    5.3.4 fixed issue for me...just saying...
     
    Yury-Habets likes this.
  25. maidamedia

    maidamedia

    Joined:
    Nov 19, 2009
    Posts:
    224
    5.3.4 didn't fix anything for me. It's really difficult to understand how 9.000 tests are not enough to sort this problem out. Unbelievable.
     
  26. _watcher_

    _watcher_

    Joined:
    Nov 7, 2014
    Posts:
    261
    Hi, im new to Android dev, but my problem seems related:
    http://forum.unity3d.com/threads/st...roid-development-please-help-a-newbie.398952/

    In regard to:
    1. disable ads services - im testing empty scene, i understand this is extra component, im not using any.
    2. disable analytics - no analytics, free version.
    3. use 5.2.3f1 - im getting "Bad attribute idx" and "called uninplemented OpenGL ES API" error - black screen on startup.
    4. striping level - using "disabled"

    Basically i cant run empty scene apk made in 5.2 || 5.3 || 5.4, on any virtual machine of VS android emulator. Crash log in my post. I hope its ok to link.
     
    Last edited: Apr 21, 2016
  27. hexagonius

    hexagonius

    Joined:
    Mar 26, 2013
    Posts:
    98
    Running an empty scene in an empty project with Galaxy S6, Android 6.0.1, UNITY 5.4.0B15 results in saying "Unfortunately, <name> has stopped"

    It runs with the "Development Build" flag set.

    TEMPORARY SOLUTION:
    Change Player Settings -> Settings For Android -> Other Settings -> Internet Access from Auto to Require

    Logcat outputs the following stuff related to an exception:

    04-25 13:01:03.917 29225 29294 E AndroidRuntime: FATAL EXCEPTION: Thread-912
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: Process: <BundleIdentifier>, PID: 29225
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: java.lang.Error: FATAL EXCEPTION [Thread-912]
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: Unity version : 5.4.0b15
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: Device model : samsung SM-G920F
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: Device fingerprint: samsung/zerofltexx/zeroflte:6.0.1/MMB29K/G920FXXU3DPCA:user/release-keys
    04-25 13:01:03.917 29225 29294 E AndroidRuntime:
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: Caused by: java.lang.SecurityException: Permission denied (missing INTERNET permission?)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at java.net.InetAddress.lookupHostByName(InetAddress.java:464)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at java.net.InetAddress.getAllByNameImpl(InetAddress.java:252)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at java.net.InetAddress.getAllByName(InetAddress.java:215)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at com.android.okhttp.internal.Network$1.resolveInetAddresses(Network.java:29)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at com.android.okhttp.internal.http.RouteSelector.resetNextInetSocketAddress(RouteSelector.java:220)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at com.android.okhttp.internal.http.RouteSelector.nextProxy(RouteSelector.java:176)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at com.android.okhttp.internal.http.RouteSelector.next(RouteSelector.java:108)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at com.android.okhttp.internal.http.HttpEngine.createNextConnection(HttpEngine.java:482)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at com.android.okhttp.internal.http.HttpEngine.nextConnection(HttpEngine.java:465)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at com.android.okhttp.internal.http.HttpEngine.connect(HttpEngine.java:447)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at com.android.okhttp.internal.http.HttpEngine.sendRequest(HttpEngine.java:353)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at com.android.okhttp.internal.huc.HttpURLConnectionImpl.execute(HttpURLConnectionImpl.java:468)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at com.android.okhttp.internal.huc.HttpURLConnectionImpl.getResponse(HttpURLConnectionImpl.java:410)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at com.android.okhttp.internal.huc.HttpURLConnectionImpl.getResponseCode(HttpURLConnectionImpl.java:532)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at com.android.okhttp.internal.huc.DelegatingHttpsURLConnection.getResponseCode(DelegatingHttpsURLConnection.java:105)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at com.android.okhttp.internal.huc.HttpsURLConnectionImpl.getResponseCode(HttpsURLConnectionImpl.java:25)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at com.unity3d.player.WWW.run(Unknown Source)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: Caused by: android.system.GaiException: android_getaddrinfo failed: EAI_NODATA (No address associated with hostname)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at libcore.io.Posix.android_getaddrinfo(Native Method)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at libcore.io.ForwardingOs.android_getaddrinfo(ForwardingOs.java:55)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: at java.net.InetAddress.lookupHostByName(InetAddress.java:451)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: ... 16 more
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: Caused by: android.system.ErrnoException: android_getaddrinfo failed: EACCES (Permission denied)
    04-25 13:01:03.917 29225 29294 E AndroidRuntime: ... 19 more
    04-25 13:01:03.917 3456 4598 W ActivityManager: Force finishing activity de.popclaire.test/com.unity3d.player.UnityPlayerActivity
     
  28. Yury-Habets

    Yury-Habets

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    1,167
    The crash is related to missing INTERNET permission. Should work fine in 5.3.4p6.
     
  29. hexagonius

    hexagonius

    Joined:
    Mar 26, 2013
    Posts:
    98
    What about the Unity 5.4 branch?
     
  30. Yury-Habets

    Yury-Habets

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    1,167
    The fix went into 5.4b18.
     
  31. hexagonius

    hexagonius

    Joined:
    Mar 26, 2013
    Posts:
    98
    ok, thanks
     
  32. avclubvids

    avclubvids

    Joined:
    Jan 6, 2015
    Posts:
    27
    turning analytics off and setting Internet Access to required finally worked on 5.4b17, stripping did not have an effect one way or the other, hopefully that helps somewhat to track it down.
     
  33. dandesz198

    dandesz198

    Joined:
    Mar 20, 2016
    Posts:
    9
    I still having it. Unity 5.3.5p6, Android 4.0.3, stripping disabled, internet required.
     
  34. zemoreira

    zemoreira

    Joined:
    Apr 14, 2016
    Posts:
    2
    Any news in this problem? I'm facing that too
     
  35. Yury-Habets

    Yury-Habets

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    1,167
    @zemoreira : what are you facing? The issue described here was a specific 5.4 beta issue, fixed quite a while ago.
     
  36. inastasache

    inastasache

    Joined:
    Nov 19, 2015
    Posts:
    2
    In my case, I solved "Unfortunately, <project_name> has stopped" by disabling "Virtual Reality Supported" for Android build. Then, game started as usual.

    I am on Unity 5.3.5f1, Android 6.0.1.

    Not sure the issue is VR related. I have a huge project APK (~600MB) with custom inputs, if this help.
     
  37. Sghwarzengold

    Sghwarzengold

    Joined:
    Jul 6, 2015
    Posts:
    13
    I fixed issue by disabling OpenGL ES 3 support. Official docs said that it not fully supported and may cause crashes
     
  38. Yury-Habets

    Yury-Habets

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    1,167
    @Sghwarzengold what are the official docs? It could be the device you are testing on does not support GLES3, but in this case "Automatic" graphics level should work.
     
  39. gidigoren

    gidigoren

    Joined:
    Dec 3, 2016
    Posts:
    1
    Try reset all android build setting and "build and Run" again. It worked for me.
     
  40. hiagotruta

    hiagotruta

    Joined:
    Jan 27, 2015
    Posts:
    10
    Hey, guys !! I'm having the same problem on my project, I already tried everything that was said here, but still do not work. I was facing a problem with login on Google account, so I tried to fix this making the upgrade of Google Play Service and Google repository on SDK Manager. After that, when I build my game, if the game tries to make the authentication on Google account, the game crash, and show just this: "Unfortunately, <project_name> has stopped".

    My project has Google Play Games, Facebook SDK and Unity ADS, i try in a empty project, but do not work.

    I'm using Unity 5.5.0 and GooglePlayGames-0.9.36

    Someone can help me, please?
     
    Last edited: Feb 21, 2017
  41. stevenatunity

    stevenatunity

    Joined:
    Apr 17, 2015
    Posts:
    114
    Lots of reports of Google Play Games 0.9.36 causing a crash on authentication. Answer is to use 10.0.1 aar files as a quick fix.

    Check out https://github.com/playgameservices/play-games-plugin-for-unity/issues/1604 ;)
     
  42. hiagotruta

    hiagotruta

    Joined:
    Jan 27, 2015
    Posts:
    10
    stevenatunity likes this.
  43. peter_kes

    peter_kes

    Joined:
    Jul 15, 2013
    Posts:
    3
    I replaced aar files to 10.0.1.aar. I still have same issue "Unfortunately, <project_name> has stopped".. What should I do?
     
  44. peter_kes

    peter_kes

    Joined:
    Jul 15, 2013
    Posts:
    3
    I found the solution., Before unity IAP I used soomla, when I deleted soomla related files, I forgot to delete soomla's android manifest.xml. When I deleted it worked.(In the manifest, word, "soomla" was used and in the running, soomla retated thinggy could never be found this stopped the app from start running)
     
  45. RohitKumarChandan

    RohitKumarChandan

    Joined:
    Oct 27, 2015
    Posts:
    2
    I am getting unity app crash on android on start up. Using unity version 5.5.2 . I think it started happening after I downloaded the sdk for unity purchase :(
     
  46. hamzawg

    hamzawg

    Joined:
    Jan 23, 2017
    Posts:
    1
    Hello,

    I have the same message but I am not sure what it is the problem here.
    I am using Unity Version 2017.2.0f3

    I checked out the logcat output and pasted it. I hope if anyone has an idea what is going on :

    --------- beginning of crash

    11-02 12:58:43.898 17356 17383 F libc : Fatal signal 11 (SIGSEGV), code 1, fault addr 0x9edc0000 in tid 17383 (UnityMain)
    11-02 12:58:43.950 198 198 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    11-02 12:58:43.950 198 198 F DEBUG : Build fingerprint: 'google/hammerhead/hammerhead:6.0.1/M4B30Z/3437181:user/release-keys'
    11-02 12:58:43.950 198 198 F DEBUG : Revision: '11'
    11-02 12:58:43.950 198 198 F DEBUG : ABI: 'arm'
    11-02 12:58:43.950 198 198 F DEBUG : pid: 17356, tid: 17383, name: UnityMain >>> com.uwo.E2_demo <<<
    11-02 12:58:43.950 198 198 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x9edc0000
    11-02 12:58:43.973 198 198 F DEBUG : r0 9a470fc0 r1 9edbfff0 r2 00000000 r3 00000000
    11-02 12:58:43.973 198 198 F DEBUG : r4 00000001 r5 9a177420 r6 9f77a000 r7 00001000
    11-02 12:58:43.973 198 198 F DEBUG : r8 00008892 r9 9edbf010 sl 00000001 fp 00000000
    11-02 12:58:43.973 198 198 F DEBUG : ip a9d98ef4 sp b3997f58 lr a9c490d3 pc b6c9b65a cpsr 600e0030
    11-02 12:58:43.984 198 198 F DEBUG :
    11-02 12:58:43.984 198 198 F DEBUG : backtrace:
    11-02 12:58:43.984 198 198 F DEBUG : #00 pc 0001765a /system/lib/libc.so (__memcpy_base+81)
    11-02 12:58:43.984 198 198 F DEBUG : #01 pc 000750cf /system/vendor/lib/egl/libGLESv2_adreno.so (core_glBufferData+530)
    11-02 12:58:43.984 198 198 F DEBUG : #02 pc 0004c517 /system/vendor/lib/egl/libGLESv2_adreno.so (glBufferData+28)
    11-02 12:58:43.985 198 198 F DEBUG : #03 pc 00564100 /data/app/com.uwo.E2_demo-1/lib/arm/libunity.so
    11-02 12:58:43.985 198 198 F DEBUG : #04 pc 0053c704 /data/app/com.uwo.E2_demo-1/lib/arm/libunity.so
    11-02 12:58:43.985 198 198 F DEBUG : #05 pc 0053c614 /data/app/com.uwo.E2_demo-1/lib/arm/libunity.so
    11-02 12:58:43.985 198 198 F DEBUG : #06 pc 0054bb5c /data/app/com.uwo.E2_demo-1/lib/arm/libunity.so
    11-02 12:58:43.985 198 198 F DEBUG : #07 pc 0054d0b4 /data/app/com.uwo.E2_demo-1/lib/arm/libunity.so
    11-02 12:58:43.985 198 198 F DEBUG : #08 pc 002aaaac /data/app/com.uwo.E2_demo-1/lib/arm/libunity.so
    11-02 12:58:43.986 198 198 F DEBUG : #09 pc 002a9c44 /data/app/com.uwo.E2_demo-1/lib/arm/libunity.so
    11-02 12:58:43.986 198 198 F DEBUG : #10 pc 0047533c /data/app/com.uwo.E2_demo-1/lib/arm/libunity.so
    11-02 12:58:43.986 198 198 F DEBUG : #11 pc 002382f8 /data/app/com.uwo.E2_demo-1/lib/arm/libunity.so
    11-02 12:58:43.986 198 198 F DEBUG : #12 pc 00221814 /data/app/com.uwo.E2_demo-1/lib/arm/libunity.so
    11-02 12:58:43.986 198 198 F DEBUG : #13 pc 005bdb08 /data/app/com.uwo.E2_demo-1/lib/arm/libunity.so
    11-02 12:58:43.986 198 198 F DEBUG : #14 pc 005bfc48 /data/app/com.uwo.E2_demo-1/lib/arm/libunity.so
    11-02 12:58:43.986 198 198 F DEBUG : #15 pc 001b7b79 /data/app/com.uwo.E2_demo-1/oat/arm/base.odex (offset 0x11e000)
    11-02 12:58:44.676 198 198 F DEBUG :
    11-02 12:58:44.676 198 198 F DEBUG : Tombstone written to: /data/tombstones/tombstone_01
    11-02 12:58:44.676 198 198 E DEBUG : AM write failed: Broken pipe
    11-02 12:58:44.678 778 794 I BootReceiver: Copying /data/tombstones/tombstone_01 to DropBox (SYSTEM_TOMBSTONE)
    11-02 12:58:44.695 778 17432 W ActivityManager: Force finishing activity com.uwo.E2_demo/com.unity3d.player.UnityPlayerNativeActivity
    11-02 12:58:44.698 778 1182 D GraphicsStats: Buffer count: 3
    11-02 12:58:44.704 778 877 W InputDispatcher: channel 'a234557 com.uwo.E2_demo/com.unity3d.player.UnityPlayerNativeActivity (server)' Consumer closed input channel or an error occurred. events=0x9
    11-02 12:58:44.704 778 877 E InputDispatcher: channel 'a234557 com.uwo.E2_demo/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
    11-02 12:58:44.714 212 212 I Zygote : Process 17356 exited due to signal (11)
    11-02 12:58:44.717 778 1552 I WindowState: WIN DEATH: Window{a234557 u0 com.uwo.E2_demo/com.unity3d.player.UnityPlayerNativeActivity}
    11-02 12:58:44.717 778 1552 W InputDispatcher: Attempted to unregister already unregistered input channel 'a234557 com.uwo.E2_demo/com.unity3d.player.UnityPlayerNativeActivity (server)'
    11-02 12:58:44.718 778 1182 I WindowState: WIN DEATH: Window{eb33a74 u0 SurfaceView}
    11-02 12:58:44.723 778 17432 W ActivityManager: Exception thrown during pause
    11-02 12:58:44.723 778 17432 W ActivityManager: android.os.DeadObjectException
    11-02 12:58:44.723 778 17432 W ActivityManager: at android.os.BinderProxy.transactNative(Native Method)
    11-02 12:58:44.723 778 17432 W ActivityManager: at android.os.BinderProxy.transact(Binder.java:503)
    11-02 12:58:44.723 778 17432 W ActivityManager: at android.app.ApplicationThreadProxy.schedulePauseActivity(ApplicationThreadNative.java:727)
    11-02 12:58:44.723 778 17432 W ActivityManager: at com.android.server.am.ActivityStack.startPausingLocked(ActivityStack.java:867)
    11-02 12:58:44.723 778 17432 W ActivityManager: at com.android.server.am.ActivityStack.finishActivityLocked(ActivityStack.java:2907)
    11-02 12:58:44.723 778 17432 W ActivityManager: at com.android.server.am.ActivityStack.finishTopRunningActivityLocked(ActivityStack.java:2763)
    11-02 12:58:44.723 778 17432 W ActivityManager: at com.android.server.am.ActivityStackSupervisor.finishTopRunningActivityLocked(ActivityStackSupervisor.java:2760)
    11-02 12:58:44.723 778 17432 W ActivityManager: at com.android.server.am.ActivityManagerService.handleAppCrashLocked(ActivityManagerService.java:12052)
    11-02 12:58:44.723 778 17432 W ActivityManager: at com.android.server.am.ActivityManagerService.makeAppCrashingLocked(ActivityManagerService.java:11948)
    11-02 12:58:44.723 778 17432 W ActivityManager: at com.android.server.am.ActivityManagerService.crashApplication(ActivityManagerService.java:12637)
    11-02 12:58:44.723 778 17432 W ActivityManager: at com.android.server.am.ActivityManagerService.handleApplicationCrashInner(ActivityManagerService.java:12144)
    11-02 12:58:44.723 778 17432 W ActivityManager: at com.android.server.am.NativeCrashListener$NativeCrashReporter.run(NativeCrashListener.java:86)
    11-02 12:58:44.744 778 4345 I ActivityManager: Process com.uwo.E2_demo (pid 17356) has died
    11-02 12:58:44.744 778 4345 D ActivityManager: cleanUpApplicationRecord -- 17356
    11-02 12:58:44.765 778 4345 I ActivityManager: Config changes=480 {1.0 302mcc?mnc en_US ldltr sw360dp w360dp h568dp 480dpi nrml port finger -keyb/v/h -nav/h s.137}
    11-02 12:58:44.798 778 4345 W WindowState: Failed to report 'resized' to the client of Window{eb33a74 u0 SurfaceView}, removing this window.
    11-02 12:58:44.798 778 4345 W WindowState: Failed to report 'resized' to the client of Window{a234557 u0 com.uwo.E2_demo/com.unity3d.pl