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[ON SALE - 20% OFF] UniStorm Mobile - Dynamic Day & Night Weather System (Includes UniStorm Desktop)

Discussion in 'Assets and Asset Store' started by BHS, Jun 25, 2012.

  1. derkoi

    derkoi

    Joined:
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    Just another question. My skybox at the moment contains buildings in the background to give the illusion of a larger world. Is there a way to add buildings to the sky Unistorm creates?
     
  2. Goldrake

    Goldrake

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    It looks great. I think i'll buy it as soon as tere will be the new release.
     
  3. kent.slack

    kent.slack

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    Can UniStorm mobile change the weather in a single scene via scripting? I have three different types of weather ( sunny with limited clouds, cloudy, and raining) that are needed in one scene depending on where the player is.

    Also, can you modify cloud movement speed and direction?
     
  4. BHS

    BHS

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    Yes, you can change the weather based on numbers 1-7.

    Yes, but it requires editing the script, which we could do for you, but with the new update coming you will be able to alter the cloud speed using the editor.
     
  5. BHS

    BHS

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    Skyboxes are done differently on mobile platforms, I believe, and the blended skyboxes we used with UniStorm Desktop aren't supported on mobile builds in Unity. So we use the camera color to alter the sky color.

    If you wanted to add distant buildings you could put a building texture on planes and put those in the background. UniStorm's lighting would affect these buildings helping the illusion you want.
     
  6. kent.slack

    kent.slack

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    How can I speed up the transition between Weather Forecast states?

    I have three different locations that users can teleport, and each location has a different type of weather. I currently have the weather transitions working for the different locations, however it takes 6 to 8 seconds for the transition to take place. (For example: I jump from a clear sky location to a rainy location and it takes 7 seconds for the dark clouds to appear. This looks awkward because there are 7 seconds where the rainy place looks clear or mostly clear.)
     
  7. daisySa

    daisySa

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    Could you add C# support to the next release please (a la what you've just done with the desktop version)?
     
  8. ZINI-NGR

    ZINI-NGR

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    What is the last version in Unistorm Mobile? It released that july 24,2012 in asset store
    Is snow released now? I need snow.
    (I saw covering of snow in Unistorm demo. It was fantastic. I want to use this in moblie device too)
     
    Last edited: Mar 18, 2013
  9. BHS

    BHS

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    Yes a C# of UniStorm Mobile is coming soon.


    A new version of UniStorm Mobile is coming soon with lots of improvements, new features, and more. Dynamic snow will be difficult for mobile devices but we will look for a solution. Snow and seasons are coming though.
     
  10. BHS

    BHS

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    With the new release of UniStorm Desktop we can now start working on UniStorm Mobile. We have a lot of new and exciting features.

    UniStorm Mobile 1.2 will have many improvements, new features, more weather types, seasons, seasonal weather, better documentation, much improved custom editor, and more.

    This is what makes UniStorm Mobile so powerful. You can have nearly any time of day, with various weather types, with many different colors, and dynamic skies. With this tool you have the power to create nearly endless possibilities of skies and scenes not possible with skyboxes. Best of all this is all done at a blazing fast frame rate.

    If you have any suggestions for new features just post them here.
     
    Last edited: May 24, 2013
  11. BHS

    BHS

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    We have some exciting new features coming to UniStorm Mobile with version 1.2 coming within the next week.

    UniStorm Mobile Version 1.2
    * Seasons; Spring, Summer, Fall, and Winter
    * Seasonal weather for all 4 seasons
    * Snow.
    * Random temperature generator for each season controlling whether it rains or snows; as well as other weather types.
    * Rewrote weather odds algorithm, weather odds are now based off percentages. This allows for much cleaner and realistic weather generating odds.
    * Weather is now rolled hourly based on user's set percentages for the season of 20%, 40%, 60%, or 80%. This also fixes issues with the weather changing too often, in rare cases changing within a minute.
    * Added Weather Odds Options to the UniStorm Editor
    * Added weather odds percentages for all 4 seasons via a pull down tab within the UniStorm Editor. These consist of 20%, 40%, 60%, or 80% for each season.
    * Information added to the documentation on new features above.
    * Tutorial videos are being worked on.
    * Added a drop down menu for Months.
    * Smoother light fading transitions during precipitation or cloudy weather types.
    * Added spaces to separate colors in Color Options.
    * Adjusted particles for both C# and JavaScript.
    * Moved Editor folder into the UniStorm folder.
    * Weather Command Prompt System no longer spams the console with weather type print messages both JavaScript and C#, only 1 message will print.
    * Tweaks to the Rain Particle System, rain now looks fuller and moves with camera better, during movement and rotations.
    * C# Version of UniStorm with C# Editor
    * JavaScript Version of UniStorm with JavaScript Editor
    * Greatly improved editor, editor is now much more organized with categories and labels
    * Added a pull down menu to pick the weather. Numbers no longer need to be entered in the UniStorm Editor. A list appears showing all weather types such as Partly Cloud, Mostly Cloud, Heavy Rain, Light Snow, ect for you to choose.
    * Added Starting Time of Day pull down menu which lets you choose the time of day UniStorm will start at. These include Morning, Day, Evening, and Night.
    * Added a Moon Phase pull down menu to the UniStorm Editor, this allows you to pick the starting moon phase for that day.
    * Various bug fixes and improvements to the UniStorm System
    * Documentation has been greatly improved with better organization, huge Table of Contents, better formatting, very detailed instructions covering every single component, and a step by step tutorial on getting the system set up.
    * Moon now fades in as it gets dark making transitions much more smooth and realistic.
    * High Clouds are now scroll based off the cloud speed in the editor
    * Storm Clouds now have their own scroll speed setting the editor
    * Unity's fog is now enabled automatically at start so users don't have to worry about enabling it
    * Various tweaks to weather types' fading calculations to make them more smooth, balanced, and realistic
    * Months now end on the 31st instead of the 29th
    * Months now go from 1-12 instead of 0-11

    UniStorm Mobile Version 1.2 Fixes
    * Fixed storm transitions, sunlight will now gradually fade when it gets cloudy or there's precipitation, then fade back in after a storm is over or the clouds have cleared.
    * Improved lighting bolt textures
    * Improved splash particle textures
    * Improved rain particle textures
    * Improved sun textures
    * Improved cloud system by using both high and low clouds
    * Greatly improved storm clouds
    * Greatly improved documentation
    * Greatly improved dynamic weather randomizing algorithm
    * A check box has been added to disable or enable stopping the time 100%.
    * A check box has been added to disable or enable the weather static, meaning it will never change.
    * A check box has been added to disable or enable the time of day scroll bar.
    * A check box has been added to disable or enable the horizon system.
    * The weather will no longer change too often (within minutes sometimes), between 1 to 10 in-game hours must pass in order for another weather change.
    * If there is precipitation for more than 3 days, the system will randomly pick a new weather type. (The days of this can be adjusted)
    * If there hasn't been any precipitation in 7 in-game days, the system will randomly generate precipitation. (The days of this can be adjusted)

    New UniStorm Mobile Editor:
    $Editor Updated.png
     
    Last edited: Jun 20, 2013
  12. Goldrake

    Goldrake

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    Feb 6, 2010
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    148
    When there will be the release?
     
  13. BHS

    BHS

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    Probably within the next 2 week.
     
  14. tripknotix

    tripknotix

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    Apr 21, 2011
    Posts:
    744
    I already own UniStorm. but i haven't yet bought UniStorm Mobile, I've been waiting for the Mobile version to catch up with the main version. is this pretty close now? If so, this is the version i've been waiting for and would gladly give you the $60 for it, hopefully youll release it soon.
     
  15. Hamesh81

    Hamesh81

    Joined:
    Mar 9, 2012
    Posts:
    405
    Will the mobile version feature visible lightning like the normal Unistorm version?
    And also is it possible to get a web demo of Unistorm mobile so its easier to see how it looks, the videos online are very dark ;)
     
    Last edited: Aug 6, 2013
  16. BHS

    BHS

    Joined:
    Dec 21, 2009
    Posts:
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    UniStorm Mobile version 1.2 has been submitted to the Asset Store and is awaiting approval.

    UniStorm Mobile Version 1.2 Features
    * Improved performance
    * Seasons; Spring, Summer, Fall, and Winter
    * Seasonal weather for all 4 seasons
    * Snow weather type
    * Both JavaScript and C# versions with editors
    * Storm clouds are affected by the time of day
    * Random temperature generator for each season controlling whether it rains or snows; as well as other weather types.
    * Rewrote weather odds algorithm, weather odds are now based off percentages. This allows for much cleaner and realistic weather generating odds.
    * Weather is now rolled hourly based on user's set percentages for the season of 20%, 40%, 60%, or 80%. This also fixes issues with the weather changing too often, in rare cases changing within a minute.
    * Added Weather Odds Options to the UniStorm Editor
    * Added weather odds percentages for all 4 seasons via a pull down tab within the UniStorm Editor. These consist of 20%, 40%, 60%, or 80% for each season.
    * Information added to the documentation on new features above.
    * Tutorial videos are being worked on.
    * Added a drop down menu for Months.
    * Smoother light fading transitions during precipitation or cloudy weather types.
    * Added spaces to separate colors in Color Options.
    * Adjusted particles for both C# and JavaScript.
    * Moved Editor folder into the UniStorm folder.
    * Weather Command Prompt System no longer spams the console with weather type print messages both JavaScript and C#, only 1 message will print.
    * Tweaks to the Rain Particle System, rain now looks fuller and moves with camera better, during movement and rotations.
    * C# Version of UniStorm with C# Editor
    * JavaScript Version of UniStorm with JavaScript Editor
    * Greatly improved editor, editor is now much more organized with categories and labels
    * Added a pull down menu to pick the weather. Numbers no longer need to be entered in the UniStorm Editor. A list appears showing all weather types such as Partly Cloud, Mostly Cloud, Heavy Rain, Light Snow, ect for you to choose.
    * Added Starting Time of Day pull down menu which lets you choose the time of day UniStorm will start at. These include Morning, Day, Evening, and Night.
    * Added a Moon Phase pull down menu to the UniStorm Editor, this allows you to pick the starting moon phase for that day.
    * Various bug fixes and improvements to the UniStorm System
    * Documentation has been greatly improved with better organization, huge Table of Contents, better formatting, very detailed instructions covering every single component, and a step by step tutorial on getting the system set up.
    * Moon now fades in as it gets dark making transitions much more smooth and realistic.
    * High Clouds are now scroll based off the cloud speed in the editor
    * Storm Clouds now have their own scroll speed setting the editor
    * Unity's fog is now enabled automatically at start so users don't have to worry about enabling it
    * Various tweaks to weather types' fading calculations to make them more smooth, balanced, and realistic
    * Months now end on the 31st instead of the 29th
    * Months now go from 1-12 instead of 0-11
    * Added touch support for GUI options so you can change weather types and time of day while testing on your devices

    UniStorm Mobile Version 1.2 Fixes
    * Fixed storm transitions, sunlight will now gradually fade when it gets cloudy or there's precipitation, then fade back in after a storm is over or the clouds have cleared.
    * Improved lighting bolt textures
    * Improved splash particle textures
    * Improved rain particle textures
    * Improved sun textures
    * Improved cloud system by using both high and low clouds
    * Greatly improved regular clouds
    * Greatly improved storm clouds
    * Greatly improved documentation
    * Greatly improved dynamic weather randomizing algorithm
    * A check box has been added to disable or enable stopping the time 100%.
    * A check box has been added to disable or enable the weather static, meaning it will never change.
    * A check box has been added to disable or enable the time of day scroll bar.
    * A check box has been added to disable or enable the horizon system.
    * The weather will no longer change too often (within minutes sometimes), between 1 to 10 in-game hours must pass in order for another weather change.
    * If there is precipitation for more than 3 days, the system will randomly pick a new weather type. (The days of this can be adjusted)
    * If there hasn't been any precipitation in 7 in-game days, the system will randomly generate precipitation. (The days of this can be adjusted)

    New UniStorm Mobile Editor:
    $image.jpg
     
    Last edited: Aug 15, 2013
  17. EvilDingo

    EvilDingo

    Joined:
    May 7, 2011
    Posts:
    190
    UniStorm mobile was anything but usable in the previous version. It's nice to see all these changes and improvements, but if you haven't made enormous improvements in framerate, it's a lot of work for nothing.
     
  18. BHS

    BHS

    Joined:
    Dec 21, 2009
    Posts:
    4,764
    UniStorm Mobile is usable on a wide range of devices. This has been tested and confirmed. The problem is that customers want high end device features which will slow down the system. This system is supposed to be greater alternative to skyboxes. Where you can choose the weather, time of day, lighting, and cloud cover, or simply have a dynamic day and night weather system.

    There have been many fixes and improvements, frame rate improvement being a priority.

    We have tested UniStorm Mobile on a wide range of devices, both low end and mid range, and the frame rate has been great.
     
  19. derkoi

    derkoi

    Joined:
    Jul 3, 2012
    Posts:
    2,260
    Can't wait for the new version, it sounds EPIC!
     
  20. blackant

    blackant

    Joined:
    Jun 18, 2009
    Posts:
    529
    hi, i just seen a little problem on my sky while the rain is coming

    $LINE.jpg
     
  21. BHS

    BHS

    Joined:
    Dec 21, 2009
    Posts:
    4,764
    Hi,

    You most likely need to increase the camera's Far Clipping plane in the camera's settings.

    Let us know if this helps. If you have any other questions just ask.
     
  22. blackant

    blackant

    Joined:
    Jun 18, 2009
    Posts:
    529
    tested far to 50k without result
    $clip.jpg

    when i watch the problem inside scene panel, it looks like an alpha Z problem on all this area, including the other layers behind this one. or could be assimilate to flipped faces
    $flipped.jpg
     
    Last edited: Aug 14, 2013
  23. BHS

    BHS

    Joined:
    Dec 21, 2009
    Posts:
    4,764
    Your cloud domes are too high. You will need to more them lower till they're about in the middle of your terrain. What you're seeing is the bottom of the cloud domes.
     
  24. BHS

    BHS

    Joined:
    Dec 21, 2009
    Posts:
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    Did you end up getting this figured out? By the second screenshot it looks like you cloud domes are too high. Makes sure they are all even and around the same position and height.
     
  25. shwa

    shwa

    Joined:
    Apr 9, 2012
    Posts:
    461
    Hi BHS,

    Can you tell me how big the web file is if using this mobile version for a web experience?
    No terrain, etc, just the core aspects.

    tx,

    josh
     
  26. BHS

    BHS

    Joined:
    Dec 21, 2009
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    A web file is only 8 mbs.
     
  27. BHS

    BHS

    Joined:
    Dec 21, 2009
    Posts:
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    UniStorm Mobile Version 1.2 is now live on the Asset Store!

    Buy: UniStorm Mobile Version 1.2

    Here's a list of all the new features and improvements:

    UniStorm Mobile Version 1.2 Features:
    * Improved performance
    * Improved performance during percipitation weather transitions
    * Seasons; Spring, Summer, Fall, and Winter
    * Seasonal weather for all 4 seasons
    * Snow weather type
    * Both JavaScript and C# versions with editors
    * Storm clouds are affected by the time of day
    * Touch controls for GUI Options you you can adjust the time of day and weather within your apps/games making it much easier and quicker for development and testing.
    * Random temperature generator for each season controlling whether it rains or snows; as well as other weather types.
    * Rewrote weather odds algorithm, weather odds are now based off percentages. This allows for much cleaner and realistic weather generating odds.
    * Weather is now rolled hourly based on user's set percentages for the season of 20%, 40%, 60%, or 80%. This also fixes issues with the weather changing too often, in rare cases changing within a minute.
    * Added Weather Odds Options to the UniStorm Editor
    * Added weather odds percentages for all 4 seasons via a pull down tab within the UniStorm Editor. These consist of 20%, 40%, 60%, or 80% for each season.
    * Information added to the documentation on new features above.
    * Tutorial videos are being worked on.
    * Added a drop down menu for Months.
    * Smoother light fading transitions during precipitation or cloudy weather types.
    * Added spaces to separate colors in Color Options.
    * Adjusted particles for both C# and JavaScript.
    * Moved Editor folder into the UniStorm folder.
    * Weather Command Prompt System no longer spams the console with weather type print messages both JavaScript and C#, only 1 message will print.
    * Tweaks to the Rain Particle System, rain now looks fuller and moves with camera better, during movement and rotations.
    * C# Version of UniStorm with C# Editor
    * JavaScript Version of UniStorm with JavaScript Editor
    * Greatly improved editor, editor is now much more organized with categories and labels
    * Added a pull down menu to pick the weather. Numbers no longer need to be entered in the UniStorm Editor. A list appears showing all weather types such as Partly Cloud, Mostly Cloud, Heavy Rain, Light Snow, ect for you to choose.
    * Added Starting Time of Day pull down menu which lets you choose the time of day UniStorm will start at. These include Morning, Day, Evening, and Night.
    * Added a Moon Phase pull down menu to the UniStorm Editor, this allows you to pick the starting moon phase for that day.
    * Various bug fixes and improvements to the UniStorm System
    * Documentation has been greatly improved with better organization, huge Table of Contents, better formatting, very detailed instructions covering every single component, and a step by step tutorial on getting the system set up.
    * Moon now fades in as it gets dark making transitions much more smooth and realistic.
    * High Clouds are now scroll based off the cloud speed in the editor
    * Storm Clouds now have their own scroll speed setting the editor
    * Unity's fog is now enabled automatically at start so users don't have to worry about enabling it
    * Various tweaks to weather types' fading calculations to make them more smooth, balanced, and realistic
    * Months now end on the 31st instead of the 29th
    * Months now go from 1-12 instead of 0-11
    * Added touch support for GUI options so you can change weather types and time of day while testing on your devices

    UniStorm Mobile Version 1.2 Fixes
    * Fixed storm transitions, sunlight will now gradually fade when it gets cloudy or there's precipitation, then fade back in after a storm is over or the clouds have cleared.
    * New moon shader, moon is now bright and illuminating no longer only controlled by ambient light.
    * Improved rain particle textures
    * Improved sun textures
    * Improved cloud system by using both high and low clouds
    * Greatly improved regular clouds
    * Greatly improved storm clouds
    * Greatly improved documentation
    * Greatly improved dynamic weather randomizing algorithm
    * A check box has been added to disable or enable stopping the time 100%.
    * A check box has been added to disable or enable the weather static, meaning it will never change.
    * A check box has been added to disable or enable the time of day scroll bar.
    * A check box has been added to disable or enable the horizon system.
    * The weather will no longer change too often (within minutes sometimes), between 1 to 10 in-game hours must pass in order for another weather change.
    * If there is precipitation for more than 3 days, the system will randomly pick a new weather type. (The days of this can be adjusted)
    * If there hasn't been any precipitation in 7 in-game days, the system will randomly generate precipitation. (The days of this can be adjusted)

    New UniStorm Mobile 1.2 Editor making it quick and easy for development:
    $Editor Updated.png
     
    Last edited: Aug 19, 2013
  28. derkoi

    derkoi

    Joined:
    Jul 3, 2012
    Posts:
    2,260
    Excellent Update.

    I'm trying to set the start time of the day/night to the system time at startup and have the lighting speed be real time (it's for a simulation). Can I do this?

    Also I'm using the mobile version that I bought earlier for a desktop game, do you think I'd benefit from using the desktop version over the mobile version?
     
  29. derkoi

    derkoi

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    Jul 3, 2012
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    2,260
    Could I get a reply please BHS? :)
     
  30. shwa

    shwa

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    Apr 9, 2012
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    Great.

    Do you know what kind of assets make up the bulk of that 8 megs?

    How many megs is the standard unistorm, if using that for web ?

    For web work, I'm considering using the mobile version instead of the standard version.
    Am a big fan of the standard version.
     
  31. BHS

    BHS

    Joined:
    Dec 21, 2009
    Posts:
    4,764
    Yes, the quality of the Desktop version is better due to not being restricted to Mobile limitations. If you're developing a Desktop game I would go with UniStorm Desktop. You have greater view distances, better resolution clouds and textures, higher particle amounts, 1 more weather type, real time lighting light and lightning bolts, and more. The Mobile version was built for mobile quality. The desktop version was built for desktop quality. However, that doesn't mean you can't use it for desktop you will just be missing out on the Desktop quality.


    After looking at the files there are 3 weather sounds that are around 2 mb each which would account for a lot of that space. We will release a hot fix and recompress the raw sound file for UniStorm Mobile. This should greatly reduce the build size and possibly increase performance. We will release submit the 1.2.1 patch by tonight.

    Edit: After compressing those 3 sound files and 3 cloud textures the web player build was only 3.2 mb. We will double check every raw file and compress them if needed. This should also increase performance.

    We will find out the size of the desktop build and let you know.
     
    Last edited: Aug 25, 2013
  32. Leoncini

    Leoncini

    Joined:
    Jun 25, 2013
    Posts:
    1
    Please check this problems in UniStormWeatherSystem_C

    - The "Day Lenght" only work for values >= 40.
    - The Sun and the Moon only move when the weather is Thunder Storm... Heavy Rain... or Falling Leaves... (Its seem to work now)
     
    Last edited: Aug 29, 2013
  33. BHS

    BHS

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    Dec 21, 2009
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    The day length issue will be fixed with the patch we are submitting today.

    I can assure you the sun and moon move at all weather types, it has been triple checked.
     
  34. derkoi

    derkoi

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    Jul 3, 2012
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    What happened to the lightening flashes in the latest version?
     
  35. BHS

    BHS

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    This was removed to increase performance. We will be adding in a checkbox within the Editor to enable or disbale lightning flashes with UniStorm Mobile 1.3
     
  36. BHS

    BHS

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    UniStorm Mobile 1.2.5 has been submitted.

    UniStorm Mobile 1.2.5 Updates:
    * Fixed clouds not moving with a day speed of less than 40.
    * Greatly reduced all texture and sound sizes which improved performance without loosing any quality.
    * New and improved Editor, Help Boxes have been added to the UniStorm Mobile Editor which explains each component making it much easier to use and understand the system.

    New 1.2.5 Editor
    $New Editor.png
     
  37. BHS

    BHS

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    UniStorm Mobile 1.2.5 has been accepted.

    UniStorm Mobile 1.2.5 Updates:
    * Fixed clouds not moving with a day speed of less than 40.
    * Greatly reduced all texture and sound sizes which improved performance without loosing any quality.
    * New and improved Editor, Help Boxes have been added to the UniStorm Mobile Editor which explains each component making it much easier to use and understand the system.

    New 1.2.5 Editor
    View attachment 68564
     
  38. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,756
    Hi

    Just purchased it and upon importing the package I get tons of these:
    A tree couldn't be loaded because the prefab is missing.
    Please select any instance of the New Terrain 4 asset in a scene and make it reference only tree prefabs that exist.


    It seems some prefab are missing, either forgot to include them or maybe you got them from a standard asset that was forgot to include
     
  39. BHS

    BHS

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    They're just console messages, but removing the terrain 4 game object fixes the issue. You don't even need it. Thanks for the report we will be sure to remove it in the next update.
     
    Last edited: Sep 29, 2013
  40. nosyrbllewe

    nosyrbllewe

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    Oct 18, 2012
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    Just bought, was planning on getting the original UniStorm, but this came on sale and sounded good enough. Though, for some reason, I can't get the rain to collide with my voxel terrain, it just falls right through. The terrain has a collider, and I tried setting a 'World Particle Collider' to the rain, but still no success. Would I have to convert the legacy particles to Shuriken particles? Thanks.
     
  41. Tiny-Tree

    Tiny-Tree

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    Dec 26, 2012
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    1,315
    @BHS When are you going to publish more updates for the mobile version?

    does it have the event system from the desktop version ?

    what are the next features you are integrated and can we have an estimation for release date?
     
  42. BHS

    BHS

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    1) Yes, we will always release new updates and improvements to UniStorm Mobile.

    2) Yes, events work just like the desktop version.

    3) The feature list is too long to list, but it will basically consist of major improvements and bring its features equal to UniStorm Desktop.
     
  43. georgeli

    georgeli

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    May 10, 2013
    Posts:
    10
    I have two problems while using unistorm mobile 1.2.5

    1. changing Starting Time of The Day to any other value instead of Morning doesn't work. YThe value can be changed, but when the game starts, it is changed back.

    2. When the Moon Phase is Waning Cresent, the moon becomes a pink square.

    :confused:I am not sure if these are bugs or not. I am wondering if you can fixe it.

    Thanks,

    George
     
  44. BHS

    BHS

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    1. You have to break the prefab connection of UniStorm in the game object tab in the top of the Unity window.

    2. Sounds like you had an import issue. Did you get your copy of UniStorm Mobile from the asset store? If not, that's probably why you're missing textures..
     
    Last edited: Nov 16, 2013
  45. georgeli

    georgeli

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    May 10, 2013
    Posts:
    10
    Thank you for the quick answers.
    After breaking the prefab connection,m it works.
    For the second question, I noticed that on the unistormsystem inspector, three are only 7 moon materials. Is it supposed to be 8?
     
  46. georgeli

    georgeli

    Joined:
    May 10, 2013
    Posts:
    10
    I think I figured it out myself.
    I am using the JavaScript version which has this problem, but the C# vernon doesn't.

    I noticed that line 392 to 393 were commented, so there was a missing material. Simply uncommenting these two lines, changing the label string from "skybox material" to be "Moon Phase 8", and dragging the material to this field on the inspector can fix it.
     
  47. BendeIstvan

    BendeIstvan

    Joined:
    Aug 6, 2013
    Posts:
    1
    Hello,

    Does this system work with Unity3D free?
    Is WP8 supported?

    Thank you.
     
  48. BHS

    BHS

    Joined:
    Dec 21, 2009
    Posts:
    4,764
    Thanks we'll take a look at it.


    Yes, it works with Unity free.

    Windows phones haven't been tested yet, but I don't see why it wouldn't work.
     
  49. shwa

    shwa

    Joined:
    Apr 9, 2012
    Posts:
    461
    Hi BHS,

    Just bought Unistorm mobile 1.2.5. Using unity 4 pro 4.2.1.
    The F12 key on my mac triggers a mac system function, and doesn't give me access to the GUI options in Unistorm.

    Where can i change this in the unistorm script to a dif F key?

    The "player" in the demo has no movement functions, or camera rotation.
    Is that the way it's supposed to be?
    If yes, i'll just add those features myself.

    tx,
    shwa
     
    Last edited: Dec 18, 2013
  50. Tiny-Tree

    Tiny-Tree

    Joined:
    Dec 26, 2012
    Posts:
    1,315
    from the documentation: "An in-game example script has been included to show how you can access
    the in-game time. This example turns on a light for night and turns it off
    during the day."

    I cant find any script or demo showing in game time event,so as advertised by the package is it really included?