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UNET Basic Networking Tutorial

Discussion in 'Community Learning & Teaching' started by Munchy2007, Feb 12, 2016.

  1. Munchy2007

    Munchy2007

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    I've started writing a series of tutorials aimed at teaching the basic fundamentals of Unity networking.

    This is my first ever tutorial and I've only completed the first two parts so far, but I thought I'd see if I could get some feedback regarding the approach I've taken, before I get too far into it.

    By the end of the tutorial it will at least have covered setting up the network, setting up and controlling the players and camera, shooting each other (health and damage), scores, syncvars and interacting with scene objects.

    The target audience is anyone that wants to try a networked game, but doesn't know where to start. They will be expected to be reasonably familiar with C# and Unity.

    I'll be looking to add new parts approx once a week, and I'm expecting the series to probably have 5-6 parts in total.

    Any and all feedback is welcome, thanks :)

    Tutorial is available here http://www.doofah.com/tutorials/networking/unity-5-network-tutorial-part-1/
    Image1.png
     
    Last edited: Feb 25, 2016
  2. Munchy2007

    Munchy2007

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  3. Munchy2007

    Munchy2007

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  4. Munchy2007

    Munchy2007

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  5. Munchy2007

    Munchy2007

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  6. Anonymous789

    Anonymous789

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    Can i get the multiplayer card tutorial?
     
  7. Munchy2007

    Munchy2007

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    I haven't got any plans to make a card game multiplayer tutorial at present, however it's something I could look into in future, time permitting.

    If I do make one I'll publish it on my blog.
     
    Anonymous789 likes this.
  8. Munchy2007

    Munchy2007

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  9. moh05

    moh05

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    Good work there :)

    I didnt start with your tutorial yet, but would it suits a card game?
     
  10. Munchy2007

    Munchy2007

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    Some of the principals will be transferable to a card type game and it might get you started if you've never used UNET before.