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Underwater physics

Discussion in 'Editor & General Support' started by wilkinnh, Jan 15, 2009.

  1. wilkinnh

    wilkinnh

    Joined:
    Mar 7, 2008
    Posts:
    14
    I'm trying to develop an underwater simulation, and one of the things I'm starting to see a problem with is the mass of an object and how that works with water. For instance, I'm going to have a ring be underwater, and as you've probably seen, a ring acts a little funny underwater. I guess it's due to the friction of the water and such, but it starts going straight down, then it will turn over and do some swooping motions.

    Does anyone have any ideas of how to mock the physics for such a thing? I was thinking that if the mesh actually had weight, maybe that could determine how the object moves. But, I'm a little stumped at this point. I did find a ring mesh online for free, but I'm not sure how to configure it to 'drop' properly.

    Thanks for any help!
     
  2. Alec

    Alec

    Joined:
    Mar 11, 2008
    Posts:
    1,330
  3. wilkinnh

    wilkinnh

    Joined:
    Mar 7, 2008
    Posts:
    14
    Thanks! I'll definitely check that out.