I received following error on the google play store and have no idea why it happens? Does someone have any idea? is this a unity bug? It happend on a phone with Android 4.4 (Galaxy Note II (t03g)) java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.mycompany.myappname/com.unity3d.player.UnityPlayerNativeActivity}: java.lang.ClassNotFoundException: Didn't find class "com.unity3d.player.UnityPlayerNativeActivity" on path: DexPathList[[zip file "/mnt/asec/com.mycompany.myappname-1/pkg.apk"],nativeLibraryDirectories=[/vendor/lib, /system/lib]] at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2306) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2471) at android.app.ActivityThread.access$900(ActivityThread.java:175) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1308) at android.os.Handler.dispatchMessage(Handler.java:102) at android.os.Looper.loop(Looper.java:146) at android.app.ActivityThread.main(ActivityThread.java:5602) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:515) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1283) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1099) at dalvik.system.NativeStart.main(Native Method) Caused by: java.lang.ClassNotFoundException: Didn't find class "com.unity3d.player.UnityPlayerNativeActivity" on path: DexPathList[[zip file "/mnt/asec/com.mycompany.myappname-1/pkg.apk"],nativeLibraryDirectories=[/vendor/lib, /system/lib]] at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:67) at java.lang.ClassLoader.loadClass(ClassLoader.java:497) at java.lang.ClassLoader.loadClass(ClassLoader.java:457) at android.app.Instrumentation.newActivity(Instrumentation.java:1067) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2297) ... 11 more Suppressed: java.io.IOException: unable to open DEX file at dalvik.system.DexFile.openDexFileNative(Native Method) at dalvik.system.DexFile.openDexFile(DexFile.java:309) at dalvik.system.DexFile.<init>(DexFile.java:82) at dalvik.system.DexFile.<init>(DexFile.java:61) at dalvik.system.DexPathList.loadDexFile(DexPathList.java:263) at dalvik.system.DexPathList.makeDexElements(DexPathList.java:230) at dalvik.system.DexPathList.<init>(DexPathList.java:112) at dalvik.system.BaseDexClassLoader.<init>(BaseDexClassLoader.java:58) at dalvik.system.PathClassLoader.<init>(PathClassLoader.java:65) at android.app.ApplicationLoaders.getClassLoader(ApplicationLoaders.java:57) at android.app.LoadedApk.getClassLoader(LoadedApk.java:326) at android.app.LoadedApk.makeApplication(LoadedApk.java:508) at android.app.ActivityThread.handleBindApplication(ActivityThread.java:4703) at android.app.ActivityThread.access$1600(ActivityThread.java:175) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1368) ... 8 more
No, that looks like an android issue unrelated to unity. Most likely the apk was corrupted or someone has been messing with the dex file.