This forum post discusses my Unity asset store package, the "Ultimate Unity Networking Project" which is available on the asset store. Download it here The project introduces you to networking in Unity and requires no previous networking knowledge. Basic Unity and scripting knowledge is assumed. Next to being a learning resource, the project also contains resources to make implementing networking in your games easier. Feel free to add your feedback/suggestions/requests here Project overview: Actual Unity scenes in the project. Documentation The key of this project is the pdf documentation, it's contents: New features compared to the "Unity Networking: the Zero to Hero guide" The zero to hero guide formed the solid basis for this project. The zero to hero guide is my successful 2.X Unity networking tutorial which was released for free August 2009. Besides some general polishment, this what's new compared to the 2.X guide: - The project is now 3.X compatible. - The project is still in JS, but every file is available in C# as well. - new Tutorial: Tut #4, Manually instantiate networkViewIDs - new Example 5: Automatic matchmaking in-game (no usage of GUI, see Crashdrive 3D) - My custom MultiplayerFunctions class is included. Basically a network wrapper. Contains several timesaving functions/tricks. - Better/New documentation on: Masterserver, NAT/Connection troubleshooting, performance/LAG, load data before connecting, tips. - The package is maintained for Unity 3.