UA 2008: Widget TD

Discussion in 'Showcase' started by MikeJ3D, Aug 28, 2008.

  1. MikeJ3D

    MikeJ3D

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    This is our entry into the UA 2008 competition. This will be the 3rd tower defense made with Unity, as far as I know. I'm glad to see the genre is growing :)

    Widget TD

    http://www.grayboxgames.com/new/wtd.html


    [​IMG]
  2. Thomas Pasieka

    Thomas Pasieka

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    Looks nice for sure. Too bad you don't have a playable demo already as it would give you some important feedback. Anyhow, good luck with the entry.

    Thomas
  3. seon

    seon

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    Cool... cant wait to play it :)
  4. reveriejake

    reveriejake

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    Wow cool... I really like that big ol rocket you got there! Ive never heard of tower defense type games until unity, and ive never played one until circuit defenders from Seon... This is deffinatly intresting to me!
  5. MikeJ3D

    MikeJ3D

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    Here is another tease. If you want to change the camera angle in this game, you can!

    [​IMG]
  6. Omar Rojo

    Omar Rojo

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    Psychedelic colors... I LIKE IT!

    .org
  7. soad667

    soad667

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    Yeah, great visuals...
    Can't wait to try it. :wink:
  8. DannyJ

    DannyJ

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    A webplayer version of WidgetTD is available!
    http://www.grayboxgames.com/new/wtd.html

    WidgetTD can be played entirely using a mouse and also alternative keyboard control are described at the end of this post. After playing, please let Mike (the author of this thread) and I know what you think! Since my role in the development is mostly technical, writing scripts and such, please post any bugs that you find so that I can try to fix them. Also, since we are getting ready to submit a beta version to the UA 2008 contest, your comments and suggestions are very valuable!

    Camera controls:
    Click and hold the maze path to rotate, or use
    the W,A,S,D or arrow keys.
    Double click the path to reset the view.

    Hot Keys:
    T - Start
    M - Menu
    P - Pause
    R - Reset view
    H - Toggle hit points (hp)
    Space - Enter/Exit FPS mode*
    Ctrl - Shoot in FPS mode
    Shift - Double speed
    1-5 - Select music track or mute.

    *Alternatively, aim up and shoot to exit FPS mode.

    Edit: The above link now directs to a download page for a standalone version of WidgetTD.
  9. seon

    seon

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    Been wanting to play this.... very very cool. I like your style and the FPS mode :) Very clever!

    Also, your layout is very iPhone-esque :)
  10. gregorypierce

    gregorypierce

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    I like it. I like it a LOT.
  11. Charles Gill

    Charles Gill

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    Absolutely brilliant.

    Not a single complaint, criticism or suggestion.

    Charles
  12. soad667

    soad667

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    Wow, that was perfect... :eek:
  13. Jon

    Jon

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    Great graphics, but its too hard for me. I can't get past the 4th level. :oops:
  14. Charles Gill

    Charles Gill

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    Turret,ice,turret,turret,poison,fire,ice,then anything you want provided you get a few silos for the bugs. = )
  15. DannyJ

    DannyJ

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    An update to WidgetTD is now available. The biggest change is that the enemies are better at avoiding each other and are aware of the sides of the path.

    http://www.grayboxgames.com/new/wtd.html

    Changes since last version:
    - the ice tower can now shoot long range in FPS mode (an enemy must be targeted in the aimer).
    - improved enemy avoidance ai.
    - fixed a bug causing enemies to wander off on occasion, never reaching the end of the maze.
    - speeded up some sorting routines.
    - selection buttons fade in with the correct shade when selecting the grid

    I hope no new bugs cropped up from the changes. Please let us know of any bugs, comments or suggestions for the UA 2008!

    Thank you!

    -Dan

    Edit: The above link now directs to a download page for a standalone version of WidgetTD.
  16. soad667

    soad667

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    Great as expected! :wink:

    But for some reason there's no way to pass the level with the green ufos (the 4th i think?)...
    Is it possible or this is a way to end the demo (the same way the other difficulty levels are impossible)?
    Maybe it needs some balancing or should i worry about my TD skills so much? :oops:

    That's my only question... 8)
  17. Socapex_2K

    Socapex_2K

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    Yes there is! I just went through the game.
    You have to make sure you've got enough money to upgrade a turret before the lvl. 4. Then you can use it in fps mode to finish them off. You should only build turrets in the first 4 levels.

    Good luck
  18. sigh

    sigh

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    Yeah very good game, last level was pretty intense, those max level turrets really make it pretty easy, on normal mode anyway, good all in all, very good too look at love the first person long range, had a blast! look forward to playing later versions!