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Tutorial about meshes, normals, noise derivatives, and curl noise

Discussion in 'Made With Unity' started by Jasper-Flick, Sep 30, 2014.

  1. Jasper-Flick

    Jasper-Flick

    Joined:
    Jan 17, 2011
    Posts:
    957
    Today I published a new tutorial, Noise Derivatives. It comes after my Noise tutorial. If you want to know how to create a procedural mesh, figure out normals, and how to compute analytical derivatives for Value and Perlin noise, give it a look!



    And once you're finished playing with the mesh, there's some fluid simulations to be had with Curl noise.

     
    cecarlsen likes this.