Hi I have found that if the connection attempt to the master server fails, there is no way to get unity to try again. A test case would be: Unplug the network cable Start the game. Call MasterServer.RequestHostList(GameType); (At this point I assume unity attempts the connection for the first time) OnFailedToConnectToMasterServer() is then called (since we are not connected to the network) at this point I'd like to re attempt connection Plug the network cable in Call MasterServer.RequestHostList(GameType) Nothing happens... No host list is recieved and no error is thrown. Does anyone have any insight into how to make unity reattempt the connection? This is obviously important for creating a robust networking experience. Thanks!
Hello! Did you find any solution to this? I cant seem to find any clear information about this. Thanks in advance!