Hi all! I've the player with his capsule collider, I've another model with his box collider set a trigger and this model is moving inside the scene; I also wrote a C# script that make some action when the player stays inside the trigger by using the OnTriggerStay function. If I move the player inside the trigger everything works fine but if I don't move the player and I wait the moving trigger reaches the character the code inside the OnTriggerStay function is not executed no matter if the character is actually inside the trigger. Is this a correct trigger behavior? If it's so, there's any way to overcome this problem? Thanks in advance for any help Francesco