TrackIR Support

Discussion in 'Showcase' started by Tobbe, Sep 3, 2010.

  1. Tobbe

    Tobbe

    New Member

    Joined:
    Jan 18, 2010
    Messages:
    5
    Hello,
    I've been playing around with the TrackIR SDK and have gotten Unity running with Track IR Support. There is support for full 6DOF as can be seen in the little clip. When Natural Point has given their ok on the implementation I'll post the plugin for download. Until then here's a small clip so I can claim bragging rights :p

    http://www.youtube.com/watch?v=oA_e_XcoQhM

    Tobias Boogh
    ByBrick Interface
  2. JRavey

    JRavey

    New Member

    Joined:
    May 12, 2009
    Messages:
    2,377
    There must be something in the Nordic water, as there appears to be a higher than average concentration of skilled programmers in the region.
  3. pakfront

    pakfront

    Member

    Joined:
    Oct 6, 2010
    Messages:
    496
    Any word from Natural Point on this? TrackIR is great... and Unity support for it would be awesome.
  4. Tobbe

    Tobbe

    New Member

    Joined:
    Jan 18, 2010
    Messages:
    5
    Word from them is that it's in, I'll be uploading the source and a little tutorial to implement on monday when i'm back at the office.
  5. elias_t

    elias_t

    Member

    Joined:
    Sep 17, 2010
    Messages:
    398
    Cool! That will be useful.
  6. Vectrex

    Vectrex

    Member

    Joined:
    Oct 31, 2009
    Messages:
    147
    Brilliant, can't wait to play with it. Thanks
  7. GusZaxistools

    GusZaxistools

    Member

    Joined:
    Oct 28, 2009
    Messages:
    1
    Fantastic news!! CanĀ“t wait to test it!!
  8. Carwash

    Carwash

    New Member

    Joined:
    Nov 12, 2009
    Messages:
    95
    Really interested in this. What's the latest?
  9. the_gnoblin

    the_gnoblin

    Member

    Joined:
    Jan 10, 2009
    Messages:
    721
    what is TrackIR?
  10. Carwash

    Carwash

    New Member

    Joined:
    Nov 12, 2009
    Messages:
    95
  11. Carwash

    Carwash

    New Member

    Joined:
    Nov 12, 2009
    Messages:
    95
    So is this project dead? I see in the updated game profiles for Track IR that a 'Unity 3D plugin' is now supported but as yet there's nowhere to get said plugin... Anyone?
  12. Germy76

    Germy76

    New Member

    Joined:
    Dec 1, 2010
    Messages:
    31
    Hey,

    Any updates on this?
  13. Altitude

    Altitude

    New Member

    Joined:
    Oct 17, 2010
    Messages:
    11
    I've been doing some heavy looking into the Track IR and other 3D/ Virtual reality/ Immersion hardware and it's great to see development in Unity towards this area. We have the skills and technology for the total immersion that was so ambitiously striven towards in the 80's; even as they lacked the ability to do it. And yet it seems like there is no longer a heavy focus towards it.
  14. dlaurindo

    dlaurindo

    New Member

    Joined:
    Aug 4, 2010
    Messages:
    2
    Hi, Tobbe.

    Did you succeded in developing the unity3d trackIR plugin?
  15. Carwash

    Carwash

    New Member

    Joined:
    Nov 12, 2009
    Messages:
    95
    Gah sooo frustrating, the plugin appears in the TrackIR software as "Unity 3D Plugin" so as far as naturalpoint are concerned it works enough for them to test and support it, but the plugin itself is nowhere to be seen...

    Anyone at UT know anything about this? After all this time I'm sure it's dead like disco, but it seems daft to have to get the SDK from naturalpoint, write a trackR plugin for unity and go through their submission process to get it accepted when they already have one on there that HAS been accepted.
  16. Tobbe

    Tobbe

    New Member

    Joined:
    Jan 18, 2010
    Messages:
    5
    Hello guys, sorry for being so secret about this.The plugin with a demo scene is available here at github for download. Usage is pretty straight forward and it shouldn't be any problem.

    /Tobbe
  17. Carwash

    Carwash

    New Member

    Joined:
    Nov 12, 2009
    Messages:
    95
    Yay!

    Glad this saw the light of day after all, thanks Tobbe, are there any conditions for using this commercially?
  18. VIC20

    VIC20

    Member

    Joined:
    Jan 19, 2008
    Messages:
    1,095
    Does it require pro?
    Last edited: Feb 27, 2012
  19. unity_sg

    unity_sg

    New Member

    Joined:
    Sep 14, 2010
    Messages:
    90
    Hi, ,nice work !
    I've downloaded the package and open it in a new project but it doesn't seems to work.
    What should we do ? Maybe some quick explications will be usefull for everyone.
  20. Carwash

    Carwash

    New Member

    Joined:
    Nov 12, 2009
    Messages:
    95
    Works for me. What are you trying to do, what isnt working?
  21. unity_sg

    unity_sg

    New Member

    Joined:
    Sep 14, 2010
    Messages:
    90
    Hi, thanks for answering.
    I've downloaded the package and open it in a new project.
    After this I've loaded the scene and connected my cam and then ... nothing ...
    What should I do exactly ?
  22. VIC20

    VIC20

    Member

    Joined:
    Jan 19, 2008
    Messages:
    1,095
    As usual you also need to start the TrackIR software before.

    "my cam", I hope you mean your TrackIR Device.
  23. Carwash

    Carwash

    New Member

    Joined:
    Nov 12, 2009
    Messages:
    95
    As above, you need to make sure your TIR software is running before you hit play in Unity. It might be that you just haven't hit the "Init" button in the scene (which is what calls the StartCamera function in the default TrackIRCamera script...
  24. mscerri

    mscerri

    New Member

    Joined:
    Apr 20, 2012
    Messages:
    1
    Hi all,
    I have just stumbled upon this plugin which is precisely what I have been searching for; however I have a few questions for the creator of this plugin. I noticed that there is a structure called LPTRACKIRDATA which encloses the data being obtained however there are a few properties which are not being populated for example fNPRawX, fNPRawY etc.. may I ask why? I'm asking this because i have been trying to compare the data being generated by the TrackIR software and that being sent to the plugin and it seems to be way off. May i also ask which units are being used example for x, y, z are then in mm or cm and the roll, pitch and yaw are they in degrees. Thanks in advance.
  25. fabio1955

    fabio1955

    New Member

    Joined:
    Nov 11, 2009
    Messages:
    42
    Unity3d (Version 3.5.2f2) failed to decompress the package (Unitytrackir) could you check it?
  26. Joe Robins

    Joe Robins

    Unity Technologies

    Joined:
    Apr 21, 2008
    Messages:
    428
    Seems to decompress fine for me in 3.5.2f2
    It could potentially be down to the way in which it is being downloaded.. I got hold of the package etc by downloading the entire zip here: https://github.com/byBrick/Unity-TrackIR-Plugin/zipball/master

    Downloading a unity package file directly can cause problems so downloading the zip and extracting the entire folder locally before attempting to import the package could help
    Last edited: May 28, 2012
  27. fabio1955

    fabio1955

    New Member

    Joined:
    Nov 11, 2009
    Messages:
    42
    Thanks a lot
    PS
    What a quick response!
  28. spspider

    spspider

    New Member

    Joined:
    Jul 29, 2012
    Messages:
    3

    Attached Files:

    Last edited: Jul 29, 2012
  29. edadez

    edadez

    New Member

    Joined:
    Aug 17, 2012
    Messages:
    1
    hey, can you explain me step to step as your implement it in your game. please!
    i create a simple first-person game, and i try move the camera with trackir 4, but don't works for me.
    thanks a lot :)
  30. Kesian

    Kesian

    New Member

    Joined:
    Apr 17, 2013
    Messages:
    1
    Darn, this looked promising but it's not working. Anyone ever write a step by step to get this working? Someone above says you have to push the "init" button. Button where? On keyboard, in Track IR? I read the script and don't see a get key command.
  31. Han Min

    Han Min

    New Member

    Joined:
    Apr 18, 2013
    Messages:
    1
    Hi, it's really a nice work!
    I've downloaded the package and open it in a new project.
    After this I've connected my cam and loaded the scene, and then inited . but got two problems!
    $1.jpg
    so what should I do now??
    Looking forword your reply soon.
  32. ncacace

    ncacace

    New Member

    Joined:
    Apr 11, 2014
    Messages:
    1

    Long winters, warm cabins, deep snow and no cableTV.